Development Manifesto: 2.3.0 Balance
All these changes look fantastic. Can't wait for Prophecy. There's just one thing...
" Why in the name of Tukohama would you do that! That is really going to get super annoying. It's already easy to tell support gems apart from others. "Alas, the one-man crusade of Torr Olgosso comes to an end. May his fervor for vengeance at being imprisoned inside of small boxes be remembered for all of time."
- Xedralya |
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"Removed Village Ruin as a possible Map type for Zana Missions."
Why not just delete the whole map or change the boss. Nobody would miss it. :D |
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No EQ nerf for now!
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You forgot to split the info regarding Demon enemies to a separate bullet point.
" Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 16GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & WD Black FZEX HDD |
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Holy crap that Champion, berserker, and juggernaut buff
" Maybe like... for new players who can't associate circle gems and supports? I'm not sure, but it'll be weird saying some of them with "support". Like, Weapon Elemental Damage Support sounds ok if a bit long winded but then you have ones like Ice Bite Support... which sounds like it's supporting a skill called Ice Bite Last edited by G7Ghost#0503 on May 26, 2016, 7:57:13 AM
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new accendancy classes changes are mostly bad... i think the develope balance team has no feeling for the game anymore... (regarding every changes made only by them)
making OP classes more OP (pathfinder, elementalist, necromancer, champion), trash classes stay trash and are even more trash due to +2 points in comparison... except beserker, juggernaut and maybe gladiator, that are really playable. i really hoped for better hierophant to play a nice MoM char... but sanctual thought is the same crap even with a buff... cool mana cost red. for a MoM char... so senseless... also for ES chars there are much better classes... ok you can play it with elderich battery... and? still shit... if zealoth oath or ghost reaver would elderich battery doing mana reg and mana leech instead than it would be workable or if elderich battery going back to convert ES to mana... or if sanctual thought would gain mana from ES... so many ways to do it right... Last edited by grustardo#7544 on May 26, 2016, 8:07:40 AM
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" Man, Sanctuary of thought gives you free skills if you have full ES, or 50% less otherwise on top of the 10% added to mana to energy shield That's a hell of a buff overall (unless it's 50% of 50% which is still a 75% decrease in skill cost not counting what jewels, rings or passive tree allocations you have) like, look at what you get with just 28 points deliberately reaching for reduced cost:
Spoiler
Last edited by G7Ghost#0503 on May 26, 2016, 8:05:39 AM
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" yea playing a class which is based on mana needs mana cost red. - what a synergy! not Last edited by grustardo#7544 on May 26, 2016, 8:05:15 AM
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U can achieve 100% reduced mana permanently with mana reduced nodes. U can build now a mana tank with aylardex (50% mana taken when hit with 10 power charges) and still have regen life coz u dont have to take EB.
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" I won't argue with you, but this, to me, is huge Last edited by G7Ghost#0503 on May 26, 2016, 8:08:25 AM
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