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mr_orannge wrote:
I get why some people have problems with balancing skills and shifting meta away from coc discharge, frost wall piercing and so on. I do not. If you do not like it, you do not have to play it. I know i will not. When I consider something not to be fun why should I do it? Just because it is considered meta or because it is trivializing content? That is not why I play this game. I play it to have fun. Are you sheep to someone from top 100 or some streamer have to tell you how to hawe fun? For me the challenge making work something I thik off is the fun. OK I tried some meta builds in perandus and previous leagues but mostly only that I have idea what the fuss is about. Some I like and enjoy and some I did not. So What?
because of the almighty economy.
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Posted byAndrius319#4787on Jun 1, 2016, 5:11:46 AM
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Wiesl_1404 wrote:
- no change to double dipping poison and burning damage
- no nerfs to Cast on Crit and/or Discharge
- no nerfs to Lightning Arrow
- no nerfs to piercing Frostwall mechanics with skills with secondary AoE effect which creats a shotgunning scenario to trivialize endgame content (for example: Kinetic Blast, Lightning Arrow, Iceshot)
GGG sry, but i am disappointed in this decissions and the general direction the game is going in terms of endgame balancing in gerneral. With not ajusting this issue you created the same old boring meta for another 3 months. CoC Discharge is ruling since 1.3 (more than a year ago!!!), LA is ruling since chaos buffs and especially since Ascendancy came out.
You even buffed Elemental Proliferation up to a value where it can be abused. with Slayer you basically can go up to the "old broken eleprolif status" like it was in 1.3 (you can reach the same radius) while doing even more damage than it ever was possible in 1.3 - how you can not recognize that issue?
But the biggest fail of all imho is this: You even buffed poison even more - you where already able to oneshot Ueber Atziri with poison with a Vaal Lightning Trap --> now you won't even need that anymore to do that... i am speechless.
I have never witnessed a balance team which had been so incompetent about such obvious broken stuff in any other online game i have ever played. Why arn't you able to figure this out yourself? Sry, but i don't believe any longer that anyone on your balance team actually plays the game on an endgame level (past lvl 85) except GGG_Neon - you guys over there are completly out of touch what is going on right now!
Why are you not fixing obvivous flaws? One could just think you want to destroy your own game on purpose!
CoC Discharge fix would be so easy; you would not even have to touch the CoC support gem for it - just give Discharge a 1sec cooldown and be done with it! it would fix so much things at the same time. Also discuss about how to adress CoC in the future.
Decouple poison and burning damage from modifiers like projectile damage, trap damage and mine damage. Is this really that much of an effort to do?
Set Frostwall to "cannot be pierced" temporarly for a hotfix for now and discuss with your team how you gonna ajust this problem/inbalance in the future.
I personaly can not understand what actually is hard to do/impossible to do about this justified nerfs. 90% of the ajustments/nerfs released by your balance team over the last half year where just horrible done and lead to the following results:
- first scenario: completly destroying a skill or a mechanic
- second scenario: the nerf doing absolutly nothing/had no effect on the game at all
GGG, you make nobody happy if you are going on with this policy - show us that you really care about the health of your game.
If nothing changes within the next 2 days i can see myself playing prophecy for 1 week maximum - not because the game is not great and i am not excited for the new content; no, it's because of boredom and the overwhelming amount of unbalanced stuff in this game which trivializes content and destroys the fresh economy and ruins the ingame experience over all for a large part of players out there who actually enjoy somthing called "challange".
wow totally agree with this post on every point you made, well written.
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Posted byNarraX1337#0092on Jun 1, 2016, 5:12:31 AM
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"Spark projectiles now destroy themselves after travelling 150 units, which is in-line with other projectiles." - You know what else you should do to Spark while you're at it? Make it so the projectiles travel in straight lines, cos that's also not in line with other projectiles currently, and therefore needs fixing. Because we would never want skills to be different from each other, now would we?
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Posted byActuallyAMan#0274on Jun 1, 2016, 5:12:34 AM
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DisposableIdentity wrote:
Ah so that's how you're supposed to go rampage 1000 kill streak.
Nice. Just need to figure out which map(mods) get 1k mobs in a map. Seawitches probably.
I did that back on rampage league on packsize canyon and I got it few times even for friends :)
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ActuallyAMan wrote:
"Spark projectiles now destroy themselves after travelling 150 units, which is in-line with other projectiles." - You know what else you should do to Spark while you're at it? Make it so the projectiles travel in straight lines, cos that's also not in line with other projectiles currently, and therefore needs fixing. Because we would never want skills to be different from each other, now would we?
lol
Last edited by NarraX1337#0092 on Jun 1, 2016, 5:15:26 AM
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Posted byNarraX1337#0092on Jun 1, 2016, 5:14:40 AM
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mr_orannge wrote:
But problem I have is that all prophecies are not going to be in the game from the start. I get that it should "push" players to try more characters
i don't think it's solely to encourage players to start more characters. it's rather meant to encourage players to keep playing until the end of the league.
as usual, exceptional players will have the challenges done in less than 3 weeks and get bored because there is nothing to gain for them anymore.
age and treachery will triumph over youth and skill!
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Posted byvio#1992on Jun 1, 2016, 5:17:00 AMAlpha Member
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"
AkamuCZ wrote:
"
Wiesl_1404 wrote:
- no change to double dipping poison and burning damage
- no nerfs to Cast on Crit and/or Discharge
- no nerfs to Lightning Arrow
- no nerfs to piercing Frostwall mechanics with skills with secondary AoE effect which creats a shotgunning scenario to trivialize endgame content (for example: Kinetic Blast, Lightning Arrow, Iceshot)
GGG sry, but i am disappointed in this decissions and the general direction the game is going in terms of endgame balancing in gerneral. With not ajusting this issue you created the same old boring meta for another 3 months. CoC Discharge is ruling since 1.3 (more than a year ago!!!), LA is ruling since chaos buffs and especially since Ascendancy came out.
You even buffed Elemental Proliferation up to a value where it can be abused. with Slayer you basically can go up to the "old broken eleprolif status" like it was in 1.3 (you can reach the same radius) while doing even more damage than it ever was possible in 1.3 - how you can not recognize that issue?
But the biggest fail of all imho is this: You even buffed poison even more - you where already able to oneshot Ueber Atziri with poison with a Vaal Lightning Trap --> now you won't even need that anymore to do that... i am speechless.
I have never witnessed a balance team which had been so incompetent about such obvious broken stuff in any other online game i have ever played. Why arn't you able to figure this out yourself? Sry, but i don't believe any longer that anyone on your balance team actually plays the game on an endgame level (past lvl 85) except GGG_Neon - you guys over there are completly out of touch what is going on right now!
Why are you not fixing obvivous flaws? One could just think you want to destroy your own game on purpose!
CoC Discharge fix would be so easy; you would not even have to touch the CoC support gem for it - just give Discharge a 1sec cooldown and be done with it! it would fix so much things at the same time. Also discuss about how to adress CoC in the future.
Decouple poison and burning damage from modifiers like projectile damage, trap damage and mine damage. Is this really that much of an effort to do?
Set Frostwall to "cannot be pierced" temporarly for a hotfix for now and discuss with your team how you gonna ajust this problem/inbalance in the future.
I personaly can not understand what actually is hard to do/impossible to do about this justified nerfs. 90% of the ajustments/nerfs released by your balance team over the last half year where just horrible done and lead to the following results:
- first scenario: completly destroying a skill or a mechanic
- second scenario: the nerf doing absolutly nothing/had no effect on the game at all
GGG, you make nobody happy if you are going on with this policy - show us that you really care about the health of your game.
If nothing changes within the next 2 days i can see myself playing prophecy for 1 week maximum - not because the game is not great and i am not excited for the new content; no, it's because of boredom and the overwhelming amount of unbalanced stuff in this game which trivializes content and destroys the fresh economy and ruins the ingame experience over all for a large part of players out there who actually enjoy somthing called "challange".
wow totally agree with this post on every point you made, well written.
+1
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Posted bymirificel#1224on Jun 1, 2016, 5:18:48 AM
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"
vio wrote:
"
mr_orannge wrote:
But problem I have is that all prophecies are not going to be in the game from the start. I get that it should "push" players to try more characters
i don't think it's solely to encourage players to start more characters. it's rather meant to encourage players to keep playing until the end of the league.
as usual, exceptional players will have the challenges done in less than 3 weeks and get bored because there is nothing to gain for them anymore.
But you really want to grind normal prophecies vith 90+ character? I do not. And it was stated that there are "lvl tiers" of prophecies.
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Posted bymr_orannge#6974on Jun 1, 2016, 5:19:19 AM
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I think GGG posted the incomplete patch notes !
Didn't saw any info regarding Pasive Tree and Ascendancy Tree changes !!!!
What other "hidden nerfs" they don't wanna tell us ?!
Long Live the Templars !!!!
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Seriously why is the bladefall miner untouched?
A 15c build onshotting every mapboss Oo
https://poe-ssf.herokuapp.com/. Join the fun.
SSF HC Legacy Witch Lvl 53 Last edited by ventiman#1405 on Jun 1, 2016, 5:23:16 AM
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Posted byventiman#1405on Jun 1, 2016, 5:22:21 AM
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Most looking forward to the performance improvements!
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
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Posted byJerle#2906on Jun 1, 2016, 5:22:31 AM
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