PoE 1 PC servers are restarting in: .
They should be back up in approximately .Mechanical Questions Thread
Can abyssal cry leech life and mana if i have for an example, Pain Reaver berserker node?
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Grip of council does not effect Mirror/Blink Arrow minions. Is this inteded or a bug ?
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I completed prophecy Erase from the memory without killing anyone. I'm just entered Catarina's daily map and did it. How it can be?
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Hi Mark,
I haven't been able to find out how exactly some traps (Blade Sentries, Sawblades, Spinning Blades) deal damage. Specifically, I want to find out whether they deal damage over time or use a rapid sequence of hits. This is important for planning a labyrinth-farming character; I need to know whether to go for high armour (which only works if traps hit), or if I'd be better off with a Leo-modded shield (reduced damage taken from damage over time). |
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Hello, dear GGG!!
On POE Wiki http://pathofexile.gamepedia.com/Raise_Zombie written: "Raised Zombie Mods: 40% increased Armour Monster has 33% more Attack Speed, 33% more Cast Speed and 33% less Damage (Hidden) 30% increased Stun Threshold (Hidden) Resistances: Normal: 35 / 35 / 35 / 0 Cruel: 35 / 35 / 35 / 0 Merciless: 35 / 35 / 35 / 0 Level---Life----Attack Speed----Damage 2-------43----------0.85---------9–22 3-------51----------0.85---------9–22 ...... 90-----11809-------0.85---------1644–4110 " QUESTION: 1644-4110 damage - its damage WITH mod "33% less Damage" or NOT??? 0.85 Attack per second - its APS WITH mod "33% more Attack Speed" or NOT??? I look forward to answer!! Thx!!! |
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I'm not sure how exactly the damage calculation with doomfletch prism (or for that matter doomfletch).
Is my train of thought correct? I have some physical damage on the bow, and then: 1) I add flat physical damage from items 2) I multiply the sum from 1) by %increased physical damage 3) I get elemental damage equal to 110% of result from 2) 4) The elemental damage from 3) is then multiplied by the sum of %increased ele dmg, %increased matching element damage (fire for instance), %increased weapon elemental damage and %increased projectile damage, the physical damage from 2) is multiplied by %projectile damage And the final damage is the sum of above physical and elemental damage, right? | |
How minion damage calculation i know! More info here:
http://pathofexile.gamepedia.com/Raise_Zombie and http://pathofexile.gamepedia.com/Stat For final count damage I need to know (see my previous post): 1644-4110 damage - its damage WITH mod "33% less Damage" or NOT??? 0.85 Attack per second - its APS WITH mod "33% more Attack Speed" or NOT??? Last edited by Uzyol#1924 on Jun 26, 2016, 3:13:55 PM
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" Based on community testing, us players are very sure that blade sentries and the tower thing with spikes deal non-bleeding phys DoT. The poison needle and ground spikes do have a phys Hit component, but also have poison and bleeding respectively, with roughly half of the spike's per-use damage dealt in the bleed. I believe the chopping falling blades have same setup as ground spikes. Community testing has, imo, been conclusive enough for you to start planning your lab build now. But of course it would be nice to have official Mark_GGG confirmation. " No, that is not how it works, but good effort. It looks a little something more like this: 1)add flat phys 2)add elemental damage from doom fletch (prism), in amount of 110% random for non prism and 110% of each element for prism 2a) important! Keep each result from 2) in a separate account based on what damage types it has ever been (you will have to calculate differently in 3) based on what damage was phys-only, phys-fire, phys-ice, and phys-lightning) 3) each damage account is multiplied by the sum of ALL % increased damage modifiers - for a given account, there is no difference between increased physical, increased weapon elemental, increased Projectile, etc, the difference is only in which increased bonuses are allowed to apply 4) sum all damage accounts for total damage and apply other modifiers as necessary (penetration, etc) Note that if you have other conversion and added as stats that they must be cleared in 2) and 2a) before step 3) can start Simplified example: 100 base physical damage from bow and other gear Prism 100% increased phys 100% increased Projectile 50% increased lightning You will deal 300 phys damage 330 fire 330 cold 385 lightning EDIT: Check out the damage conversion page on the wiki for proof and additional info http://pathofexile.gamepedia.com/Damage_conversion Need game info? Check out the Wiki at: https://www.poewiki.net/ Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 Last edited by adghar#1824 on Jun 26, 2016, 3:20:08 PM
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Thanks for the reply, quick follow-up question:
Iron grip says that the strength bonus to physical damage applies to projectiles. Does that mean that it grants projectile damage, or physical projectile damage? | |
Honestly, that one I'm not as familiar with, but the wiki page on Iron Grip Support says it is only physical projectile attack damage.
wiki link Need game info? Check out the Wiki at: https://www.poewiki.net/ Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 Last edited by adghar#1824 on Jun 26, 2016, 5:16:58 PM
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