PoE 1 PC servers are restarting in: .
They should be back up in approximately .Mechanical Questions Thread
Can glove enchantments be supported with the Trap Support gem to turn them into traps? If so, would they have a new and separate cooldown time, or would they use the same cooldown inherent to the skill?
A similar question. Can you support glove enchantments with trigger gems? |
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" You can't do anything with enchantments other than replacing it by another one. |
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Would it theoretically be possible to block the self-damage from Hiltless and trigger Tempest Shield this way. If not, is this intentional they way it is for Scold's Bridle or Heartbound Loop since these apply secondary damage, or is it simply because there's no need to do it since Hiltless in 2H?
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Reflected damage can be blocked so it should refresh TS (not trigger). Cwdt will work as the only exception I believe since you are still taking damage but reflected damage won't proc on hit effect.
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" I have only been trying to use gems under the CWDT's level cap. Thanks for the info on Enduring Cry - I didn't know that. However, that's not the only gem I've tried to use. For example, I just went in-game to try CWDT+Arctic Armour. Arctic Armour has a Spell keyword and is of an appropriate level. If I socket the two into my gear, no matter the order, Arctic Armour is still available as a castable spell. It does not trigger with the gem. Other spells I've tried: -Shockwave Totem -Phase Run -Poacher's Mark I was able to get my spell toolbar to tell me that I could not cast Animate Weapon directly when linked, but I couldn't successfully get it to actually raise a weapon. Do you have anything further I can try? Last edited by wraithyn#2359 on Jul 31, 2016, 1:23:45 PM
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" Okay, this and the rest of your post I'm less sure of - perhaps time for Mark_GGG or others more knowledgeable to chime in. I'll offer what I think I know. Arctic Armour is currently a persistent buff (i.e. reserves your mana and is on permanently). Persistent buffs like heralds, auras, and AA can't be triggered, I believe because it wouldn't make sense? " Phase Run and Poacher's Mark should work fine with CwDT. Not sure what would make those not work. I've definitely used Curses with CwDT before, so it is possible. And others are able to use Phase Run. I would definitely start here to try to diagnose what's going wrong. Totems can't be triggered. If I'm not misremembering, this was a change as of 2.0. Technically, your character never Casts a Totem (anymore); the act of Placing a Totem is not considered a Cast. The reason gems like Shockwave Totem have the Spell tag is that after you Place a Totem, the Totem then Casts the Spell. " If I recall correctly, this has to do with a targeting issue. CwDT by default targets the source of the damage, but AW requires items to be targeted, which I believe is not yet possible for trigger gems to do. I would abandon any hope of getting CwDT + AW to work until they release patch notes addressing it. Need game info? Check out the Wiki at: https://www.poewiki.net/
Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 |
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"Yes, Contagion spreads itself and Essence Drain within it's area of effect when an aflicted enemy dies. "While your weapon is disabled, you are unarmed, and do not have a current weapon. Skills that require a weapon, such as the "of War" skills, cannot be used while unarmed. "It will summon a Clone, but be unable to give it (a copy of) your weapon. The Clone does not have any of your other gear, so will be unarmed and deal it's base unarmed damage. "Yes. Energy Shield is still Energy Shield, regardless of what it's protecting. "Yes. "Those are the same thing. "That depoends on what other modifiers to damage taken are on the monster, and what it's resistances are. "Yes. Eldritch Battery does not say anything at all about removing your ES. It just changes what ES protects. You still have exactly as much ES as you had before taking Eldritch Battery, it's just doing something else now. "Yes, the explosions deal projectile damage. "No. Only character level and difficulty affect which prophecies can be generated for a character. "Yes "Yes "No. Abyssal Cry does not deal spell damage, so additional spell damage can't apply. The explosion is secondary (non-spell, non-attack) damage. "They are the same - the explosions are secondary damage, not spell or attack damage. "This is also the same. "Any that hit something for damage. This includes, but is not limited to, all attack skill gems. "You really seem to be overthinking this. There is no reason to call this the 'cast time', as Barrage is an attack, and is not cast. Attacks do not have a cast time, they have an attack time. The base attack time is defined by the weapon, and is modified by attack speed modifiers. Barrage is exactly the same as a normal attack in this respect. It's not doing anything special at all, just acting like any other attack. "As mentioned above, there is no cast time, nor anything like it. Barrage has an attack time in exactly the same way as any other attack - the base comes from the weapon and it's modified by attack speed modifiers. Just like (almost) every other attack. "Yes. There's no equivalent in spells, but there is in attacks, which Barrage is. | |
" Don't Spells have the "Base Cast Time" equivalent? I mean, it's not exactly the same type of number, but when you ignore things like rounding and the local/global distinction, reciprocal of base gem cast time should be exactly the same stat as base weapon attack speed, right? Need game info? Check out the Wiki at: https://www.poewiki.net/ Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 Last edited by adghar#1824 on Jul 31, 2016, 11:59:25 PM
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" In the skill gem yes. Not in the weapon. they were specifically talking about the base attack speed number attached to every weapon Last edited by KevT90#3108 on Aug 1, 2016, 2:57:22 PM
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I whana know something abouth crafting mechanic.
Example: A rare item with one Prefix and one Suffix. 1)Crafting prefix cannot be changed. 2)Crafting multy mod, prefix cannot be changed, two aditional Prefix. What will hapen if i use chaos orb in case 1. and case 2? Last edited by nEVER_BoRN#3512 on Aug 1, 2016, 1:12:15 PM
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