[3.17] The Warchief | [Facebreaker] Ancestral Warchief | Uber Boss Farmer | Beginner -> Expert

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Spasko wrote:
Excuse my stupid question but what allows you to cast 2 totems?


There are no stupid questions ;)

Its the Skilltree Note "Ancestral Bond"

My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
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I see now, thank you! I'm really considering your build as my starter one in AoW. Do you think it will be good with lower budget (not 6L, another shield, etc)?
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Spasko wrote:
I see now, thank you! I'm really considering your build as my starter one in AoW. Do you think it will be good with lower budget (not 6L, another shield, etc)?


ofc it will, you can look at my videos, there is an uber atziri run with low budged and only a 4L ;)
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
Hideout Community Discord: https://discord.gg/B2xQkmf
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Twitch: https://www.twitch.tv/guggelhupf
Read the patch notes and like you said I think I'll stay away from voidheart for 2.4 and stick around trying to essence the phys roll on steel rings for a massive dps boost. The bleed and poison will be missed but at least there's a back up. I'm also really glad and surprised they didn't touch ancestral's damage but I guess its mostly due to it being limited by being a totem.

I'll be sticking to this build as my 2.4 starter and I hope shaper won't be too mean with totems :P
Hey there,

liking your build very much. Theorycrafting around it for about 2 weeks now and excited for essence league to start with. ;)

Maybe i'm just a bit stupid but i dont like the zerker choise. Theorycrafted a bit with chieftain but it didnt satisfy me :P

My suggestion is to pick Juggernaut, because we get 6% dmg per endurance charge.
Taking nearly every endurance charge in the tree which i can reach :D

Could u give me an advice to my Skilltree? I'm curious if it works... but dont have the knowledge myself

Because of the tree i will get 6 charges ( the 1 from bandits included) ergo -> 36% inc dmg
I Know that the zerker tree would be better for dmg, but i dont think that the dmg of this build is a break point :P But i hate it to die :)

edit: i forgot the skill tree :P

Spoiler
http://poeplanner.com/AAIAAUBBQUlCQVRzQWRNYllXR005X0l6UDlraGZQeFFnN3c1UVItUlJaNXV1UHNhdUMyR3ZiR2p5OEItaUFBU3p3R1k4QmU5OHhQWnlxZmN5Zk5tc3FsbnpjZzltbmxqbEtoTmFLNlB5LXRJV2ItTnFKS28yNmJjeGpIYVViMlpVbno0dDBqd3RnOHkzUHY0SzJMMDFrb05mdGZKdXFrckljbXhzUmpJSmlxLVFFWUxrZThNX0p5cE5BTzRzNllhekZTQXRneG0wdnFkbFRiMDJSMzZFMlNfTXdZSk5SbUxzaE9fYXdYVHRCUzE2NzBDZ291b1M0Y0NfQkllUG1USk9xWlVNOTZ5djZoajQ2N3Z0a2M0YVB2SXZmdUo1T1h5NEtTNFF6UDZIZXlENGszYXN6MzdBQVFiR1hhVGQxZmU1RnJzPQAIQUFBQUFRQUEAAA==
Last edited by OhneFlachs on Aug 31, 2016, 6:32:25 AM
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Wyra wrote:
Read the patch notes and like you said I think I'll stay away from voidheart for 2.4 and stick around trying to essence the phys roll on steel rings for a massive dps boost. The bleed and poison will be missed but at least there's a back up. I'm also really glad and surprised they didn't touch ancestral's damage but I guess its mostly due to it being limited by being a totem.

I'll be sticking to this build as my 2.4 starter and I hope shaper won't be too mean with totems :P


yeah, i think the new steel ring will make this build as good as with voidheart (maybe better, need to do some dmg tests when its out :)) and without voidheart we will get a better life roll and easier to cap res again. so all is fine, cant w8 to play the new league :)
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
Hideout Community Discord: https://discord.gg/B2xQkmf
Youtube: https://www.youtube.com/user/Dralanorr
Twitch: https://www.twitch.tv/guggelhupf
"
OhneFlachs wrote:
Hey there,

liking your build very much. Theorycrafting around it for about 2 weeks now and excited for essence league to start with. ;)

Maybe i'm just a bit stupid but i dont like the zerker choise. Theorycrafted a bit with chieftain but it didnt satisfy me :P

My suggestion is to pick Juggernaut, because we get 6% dmg per endurance charge.
Taking nearly every endurance charge in the tree which i can reach :D

Could u give me an advice to my Skilltree? I'm curious if it works... but dont have the knowledge myself

Because of the tree i will get 6 charges ( the 1 from bandits included) ergo -> 36% inc dmg
I Know that the zerker tree would be better for dmg, but i dont think that the dmg of this build is a break point :P But i hate it to die :)

edit: i forgot the skill tree :P

Spoiler
http://poeplanner.com/AAIAAUBBQUlCQVRzQWRNYllXR005X0l6UDlraGZQeFFnN3c1UVItUlJaNXV1UHNhdUMyR3ZiR2p5OEItaUFBU3p3R1k4QmU5OHhQWnlxZmN5Zk5tc3FsbnpjZzltbmxqbEtoTmFLNlB5LXRJV2ItTnFKS28yNmJjeGpIYVViMlpVbno0dDBqd3RnOHkzUHY0SzJMMDFrb05mdGZKdXFrckljbXhzUmpJSmlxLVFFWUxrZThNX0p5cE5BTzRzNllhekZTQXRneG0wdnFkbFRiMDJSMzZFMlNfTXdZSk5SbUxzaE9fYXdYVHRCUzE2NzBDZ291b1M0Y0NfQkllUG1USk9xWlVNOTZ5djZoajQ2N3Z0a2M0YVB2SXZmdUo1T1h5NEtTNFF6UDZIZXlENGszYXN6MzdBQVFiR1hhVGQxZmU1RnJzPQAIQUFBQUFRQUEAAA==


juggernaut gives us no good heal (only flasks) and since 2.4 i think juggers Unrelenting is nearly dead:

Unrelenting now has a 30% chance to gain maximum charges on generating an endurance charge (rather than 100%).
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
Hideout Community Discord: https://discord.gg/B2xQkmf
Youtube: https://www.youtube.com/user/Dralanorr
Twitch: https://www.twitch.tv/guggelhupf
"
guggelhupf wrote:


juggernaut gives us no good heal (only flasks) and since 2.4 i think juggers Unrelenting is nearly dead:

Unrelenting now has a 30% chance to gain maximum charges on generating an endurance charge (rather than 100%).


juggers is dead now :S

also war bringer is useless you almost never get hit and if you got hit flask is faster way and if you want use after flask before you use you already have full hp


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guggelhupf wrote:


juggernaut gives us no good heal (only flasks) and since 2.4 i think juggers Unrelenting is nearly dead:

Unrelenting now has a 30% chance to gain maximum charges on generating an endurance charge (rather than 100%).


juggers is dead now :S

also war bringer is useless you almost never get hit and if you got hit flask is faster way and if you want use after flask before you use you already have full hp




and what are u doing if u run out of flask ? i only use my flask for the immune effect, and heal with war bringer. so never come into the trouble that i dont have a charge for bleed or freeze

and dont forget the 25% mana u get
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
Hideout Community Discord: https://discord.gg/B2xQkmf
Youtube: https://www.youtube.com/user/Dralanorr
Twitch: https://www.twitch.tv/guggelhupf
Last edited by guggelhupf on Aug 31, 2016, 9:49:07 AM
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guggelhupf wrote:
"
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guggelhupf wrote:


juggernaut gives us no good heal (only flasks) and since 2.4 i think juggers Unrelenting is nearly dead:

Unrelenting now has a 30% chance to gain maximum charges on generating an endurance charge (rather than 100%).


juggers is dead now :S

also war bringer is useless you almost never get hit and if you got hit flask is faster way and if you want use after flask before you use you already have full hp




and what are u doing if u run out of flask ? i only use my flask for the immune effect, and heal with war bringer. so never come into the trouble that i dont have a charge for bleed or freeze

and dont forget the 25% mana u get


I answered him on reddit before he made his post here and he then deleted his reddit account...I guess he couldn't take the fact that what he said made no sense but oh well...

Spoiler

https://www.reddit.com/r/pathofexile/comments/50h5ig/war_bringer_not_worth_for_ancestral_warchief/

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