[3.1][ALL MAP MODS]End-Game Lazy Chieftain Flame Totem Build
Opinions on the 3.0 new support gems? Immolate + searing bond looks nice. or maybe without elemental focus?
|
|
I've been wondering if burn damage is worth integrating into this build or something similar, but haven't been able to test anything myself.
|
|
Is "blood Magic" enabled ? thnx
|
|
Am i the only one who dosen't understand why you use cull on the orb? i mean u can't deal damage yourself due to ancestral bond so u can't cull right? or am i totally off?
|
|
" You can still hit, your hits just do no damage. A bit like shield charge and fortify. |
|
" Hello! In 3.0 [i'm playing this build in beta atm] burn is only worth it if you're building around burn - and this build utilize crit + crit multi + cast speed to its limits and i don't see any space left to fit burn in. As for new support gems - especially immolate - we lose some nice more multiplier for added big flat dmg - but remember that FT has only *25% effectiveness* for added damage, so i think still elemental focus will be the gem to use in. |
|
Is anybody tested Gang's Momentum boots for this build? Since 2.6.0 we are getting up to 40% damage against ignited enemies, up to 49% increased cast speed (or other gem bonus) and we don't loose Ngamahu Flame's Advance bonuses. From the other side - we are loosing up to 59% more elemental damage from Elemental Focus. What do you think?
|
|
Aa i wrote earlier - burn is totally not worth going for.
1) Ngamahu, Flames Advance - it's only increased, and so is the Gang's Momentum property: we lose 49-50 *more* multiplier from base damage, and that's huge. 2) Remember that ignites (as so poison/bleed) were changed drastically in 3.0 - you need to focus on ignites if you want to do real damage with them. And then - you first need to respec your tree - what do you want to lose first? Crit? Life? Totem damage bonus? And then - the same in gear. 3)As for me - build is squeezed to its limits - i've got the pleasure to play with OP in the same guild - and i know what he can do with this setup - max crit+multi+cast speed - you can really try burn, but i know that it's totally not worth it, especially in 3.0 :) |
|
" Hmm, I thought Ngamahu's and Gang's properties increases flame totem damage against ignited enemies. But looking at Path of Building, ignite dps increases only. Thanks a lot for your answers. |
|
" You're right that it increases dmg to burning enemies, but in 3.0 burn (and poison/bleed) is an ailment that is mostly separated from main damage - so you need to scale BURN damage, not fire/spell/totem like it was in pre-3.0 to gain somewhat relevant values :) And i will say once more - go for full crit+crit multi+cast speed and you'll be really efficient in quick mapping :) |
|