[2.6] Explosive Arrow Pathfinder W/Videos -HC Endgame Mapping, Grandmasters, T16 Guardian Guides
" That makes sense. My bad. ;) | |
" Yeh I did all guardians first try deathless but I did those maps blue with harmless mods. It may sound weird but phoenix was probably easiest/safest fight even if long coz he has only 2 abilities that are very telegraphed and fire circles he spawns aren't a real threat. Do you happen to have a link to the video where guy is avoiding purple stuff without being in zana's bubble? | |
Damn that's some nice gear! Empower 4 already?
Sorry for the rip Op! "Fixing the endgame was hard - No matter how hard we buffed red maps, people would keep spamming Gorges.
So we turned Gorge into a red map" | |
" Interesting, I'm trying to make video guides for it, but I don't have a lot of resources on standard, I made the chimera boss fight and it was relatively straightforward when I got the hang of it. https://www.youtube.com/watch?v=A5h259PAjI4&feature=youtu.be " I couldn't find it, it seems like the strategy is either decoy and have a second bow for the ads or let zana go down immedietly so that she comes back by the time he's done summoning them. | |
Hey thanks for the build, it's a lot of fun. I'm wondering though why you don't use a Doryani's Invitation? Seems like an obvious fit for the build. Is the Flask Duration mod that vital for top-end bosses?
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" Overrated belt imho. With a rare belt you get flask mods, life & more resistances (and movement speed is you want via master craft). Grab 2 opal rings of you need the damage. "Fixing the endgame was hard - No matter how hard we buffed red maps, people would keep spamming Gorges.
So we turned Gorge into a red map" | |
Got from 2nd run uber lab.
Any idea what i should upgrade next? Character: ShadowTemplar_Explosive Last edited by ShadowTemplar on Sep 15, 2016, 4:58:10 PM
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Great build, probably the most fun I've had with a char.
Couple things that took dumdum me a bit to figure out, re: single target damage. A) ignite chance goes up a huge chunk with a 20q ea gem. B) ignite chance goes up a huge chunk with a flask going. C) ignite damage seems to double dip off basically everything the explosions scale off. if they take forever to die from burn, a small bump in increase damage does a lot So I was previously using a 0q gem, sometimes without a flask going >< Switched gems to 20q, and make sure to pop a sulphur (for the master alchemist + ignite chance + sulphur damage) every time I stack up the ST arrow... Holy shit, one stack kills bosses instead of taking like 10 full stacks. Oops. Might want to add "use a flask, stupid" to the single target section. Not clear still on whether the flask has to be going on fuse application, or on the pop (I assume the pop?) | |
So guys I attempted all the guardians once, I'll be uploading videos explaining the mechanics as I see them. there was only 1 death, that was in the hydra fight because I rolled with 4 extra projectiles and they all converged on me. I think that one is the scariest damage wise out of the ones I ran, but they're all do-able deathless if you don't roll em hard, even phoenix with its ignite immune.
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I hate swapping weapons constantly so i crafted this with essence of hysteria.
It's so much more fun and effective when you don't have to think about which weapon set you have to be switched on. |
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