Path of Exile 2.4.0: Atlas of Worlds Patch Notes

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Kastmar wrote:
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deMoxE wrote:
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Kastmar wrote:

Your idea of a loyal player is an idiot who accepts everything GGG does as fair. Well I'm not on of them I guess.
Nerfing a 130ex build that took months to make pisses me off. I guess you don't have one of those.


I don't Agree

If you do some shitty popular currently OP build that require overpriced items and investing months of playing into something overpowered you should expect that nerfs are real.

And it's also BS with small addjustments to build im sure CoC is still playable, just not Overpowered and that was the point of this nerf.

Why should I expect it? Because you said so? I call it progress in game that i'm making expensive BUT powerful build. Which ALWAYS GGG kill. So what will be my answer? Fuck off this game. This GGG wants?


You should expect it because you knew it was overpowered

I also don't get the logic, 5 years in this game I played every league always in ~top 50 in ladder I don't remember when was the last time I needed build for 10+ex to stay in top. But hey there are people here that need to have 100ex builds otherwise they can't get on top of the ladder :D.

And then they cry something was nerfed.

Supply/Demand, they nerf shit that is overpowered and overused like this CoC BS discharge joke.

And I totally support it.

And why would you quit game, there is ton of new items, new league, new builds with new items, maps new EVERYTHING?

at least I know im not touching melee this league
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Tereng wrote:
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UnseenStalker wrote:
Once again because the interation between 2 specific things, other builds get broken. LA + Frost wall was stupid and GGG waited too long to nerf it, but what about explosive arrow + frost wall? I mean, it is not a easy gem to build around and frost wall was basically the only way to do single target damage


For explosive arrow you can have single target setup in offhand, it works pretty nice. I am more concerned about kinetic blast tho with the frost wall change, not sure how that build will work.


Pretty sure kinetic blast will have a hard time now. GGG should give it some love
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Aias_o_Telamonios wrote:

I guess it's hard for you to understand that nerfing a build that costs a ton of money and is supposed to be good (because it costs A LOT) is a stupid move.


No, it's jumping into a build like that and fooling yourself into believing it won't be changed down the road is the stupid part.

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Aias_o_Telamonios wrote:
They gave extra damage to CoC. But they gave nothing to the damn legacy mjolner that costs 50ex ! That's just stupid.

But I guess people like you who don't have builds like that can play it cool and accuse us of childish behaviour for caring about our chars in which we have invested months of playtime...


Don't have, because I don't jump on OP most popular builds. They always look like bad investments to me, you know, since a nerf down the road is inevitable.

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Aias_o_Telamonios wrote:
Great arguments mr. loyal player with 0 support packs...


And again with that lie.
I totaly agree the Mjölner nerf was totaly unjustified the rest is kinda what happens when GGG wants to change the META I mean come on CoC was the King for soooo long let's try something NEW.

Oh and for the 100ex build whiner you guys remember Shatter Chuck (the 1000ex build) that got totaly destroyed.
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Kastmar wrote:
Every1 who is hypped are players 70-90Lv. With cheap builds. Those are happy they can play another build. ME NOT. I invested 100 ex to my build and now is dead.


Don't generalize there mate, I have 90+ chars and killed uber atziri with my poison trapper, not a 100 ex char tho, I don't play standard, and don't hoard much currency but can do all game content with 20ex char, no idea why a 100ex char is needed.
I totally support nerf, its no fun having OP builds around that whatever end game boss GGG brings, you just one shot them, without properly understanding game mechanics and improving your game skill. My LA pierce build also got nerfed and I will be more than happy when they nerf my poison trapper, it should be done, these builds are overpowered.
my legacy mjolner is useless now

lots of psychopaths players here they cant sympathize with they're fellow players
Last edited by chrizhel#7172 on Aug 30, 2016, 10:09:50 PM
Mjölner

only one skill can be triggered per trigger event

The spell that is triggered is determined based on the order in which it is socketed, and will cast supported spells in sequence, even across multiple attacks. These items and skills also have cooldowns which limit how often a skill is cast

Discharge now deals 35% less damage when triggered.

Unrelenting now has a 30% chance to gain maximum charges on generating an endurance charge (rather than 100%)

Thanx GGG for ruining my favorite build/char and gratz for making Fakener do more dmg than real Mjolner builds (CoC +more dmg and 100%) even though its far cheaper. If u had any sense u could bumb up the Mjolner proc chance to compensate, but hey at least you created some legacy Reaches for the rich to get richer...
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Razis wrote:
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EmperorIzaro wrote:
This patch effectively gives players the tools to control the exact(!) order in which CoC will use skills. Elemental Equilibrium approves.


shhhhhhhhh


Kappa


On the other side i'm pissed off for the legacy ROTC... i played in the prophec league and was sure it would be hard nerfed :x lost a lot of money for my legacy builds in standard T_T

As for the other changes, we'll deal with it dudes, new broken builds will come out.

I'm actually happy about the trigger mechanic nerf... when i started this game and saw CoC and mjolner everywhere, i was like WTF ! i have 1.5 FPS ! it's stupid to allow that to happen ! They can not improve the game enough to sustain decent FPS with one of these builds in a party, even with a very good computer.

There are other ways to destroy end game content, even with reasonable budgets and playtime. Everyone just forgot about it.
Solid patch overall. Very pleasantly surprised by the nerfs to two most broken things in the game - EC generation on Juggernaut + Conflux on Elementalist, you even managed to fix some more broken shit like Frost Wall, triggered Discharge. Never too late to do the right thing!

However this is shit:
- CoC: "It now has 20% more spell damage at level 1, tapered up to 39% at level 20". NOT NEEDED!
- Where are the buffs to shit Ascendancy classes like Hierophant, Chieftain, Necromancer etc?
- You didnt put Fortify effect back on the Fortify class (Champion).
- No fix for Spectres.
177
Last edited by toyotatundra#0800 on Aug 30, 2016, 10:20:31 PM

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