Path of Exile 2.4.0: Atlas of Worlds Patch Notes

da hätte ich bei Diablo3 bleiben können , mit dieser "Nerferei" , na ja wird Zeit sich nach anderen Game umzusehen, zwar schade um das investierte Geld .......



I could have stayed at 3 Diablo, with this "Nerferei", well time to look for another game, a pity about the money invested .......
My 2.4 Hype is totaly gone I had so much fun yesterday blasting arround Dried Lake with ShieldCharge CoC Discharge.

Well I guess we go ShieldCharge MAX aoe Slayer and just blow shit up without the fancy Explosion's. (only half the fun but well GGG changing META's like usual)
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Nuckey wrote:
da hätte ich bei Diablo3 bleiben können , mit dieser "Nerferei" , na ja wird Zeit sich nach anderen Game umzusehen, zwar schade um das investierte Geld .......



I could have stayed at 3 Diablo, with this "Nerferei", well time to look for another game, a pity about the money invested .......


Dont let the door hit you.

Kthxbai
IGN - Slayonara
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toxicreaver wrote:
Can we opt to not update to patch 2.4.0 and instead only continue to play with players running 2.3.4?


toxicreaver more like stubbornreaver
you seem like the kinda dude who plays molten wow because Blizzard Ruined Everything About World Of Warcraft
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deMoxE wrote:
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JNF wrote:
So how are you compensating Kinetic Blast users for this absurd change to pierced Frost Wall interaction? Kinetic Blast is a shit tier skill without it...


I'm playing KB since 1 year and you are wrong.

It was broken, I actually love the fix because it was horrible, boss fights are suppose to be challenging somegow and instead people spammed pathethic walls and one shot them.

I don't see how this need compensation since basically it's a fix of a broken mechanic.

You can still lure bosses into walls (most of them at least)

Or use adds if any in clever way to maximize KB damage


Ya guess it'll be fun now trying to make this skill work, may be swap gmp for some damage gem/lmp for boss fight. Will have to try and see.
See people, this is a perfect example why feedback doesn't matter to GGG.
You just killed a whole game mechanic. How [Removed by Support] can a developer be.
Just look at the Frostwall nerf. All you had to do was limit the number of Frostwalls to 1 or make projectiles explode to trigger their secondary effects. Do you just throw shit at a fan and see where it hits the keyboard to code?
A fuckton of builds were killed just to bring back some gems no one will ever use, because they are garbage to begin with. [Removed by Support]
Last edited by CJ_GGG#0000 on Aug 31, 2016, 7:16:22 AM
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FRANKENSTEINxDR wrote:
My 2.4 Hype is totaly gone I had so much fun yesterday blasting arround Dried Lake with ShieldCharge CoC Discharge.


aka "my hype is gone now that I have to play with more than a few brain cells"
[Removed by Support]
Rip elementalist. Rest of its skills arent that good, maybe ppl will get it for reflect protection and thats it. Its fine for manual discharge i guess.
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Nuckey wrote:

I could have stayed at 3 Diablo, with this "Nerferei", well time to look for another game, a pity about the money invested .......


yea go back and p2w at D3. much more fun XD
GitGud, GitNerfed, Repeat.
No new gems, nothing done to older gems besides "more damage".

Nerfs to some of the more fun builds to play like coc (one spell every .5 seconds or 0.25 for CoMK? For two gem slots, why bother?)

No new support gems like Chain, Pierce, Inc AOE, etc that can augment existing skills to make them more interesting. More damage to the gems don't make them any more interesting.

No changes to the passive tree either it seems.

This patch is not looking so hot, tbh.

Last edited by darkwolf7786#1507 on Aug 30, 2016, 10:42:31 PM

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