[3.8 BUFFED] Demi's PURE STRENGTH Righteous Fire Chieftain! SUPER BUDGET (TO START) ALL CONTENT

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- Elemental Overload. Really only procs on critting, and that basically only ever happens on shield charge, and there the chance to crit is pretty fricking low (6%), and obviously crit chance is not a priority really. So am i missing something or is this just a "buff when it happens but unreliable" kind of thing?


There's blade vortex as you just told later. It's easy to crit with it

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Your Path of Building pastebin has you use Taste of Hate and no Life Flasks at all - Could you elaborate on why exactly?


There is no need of it, we have huge regen. If you want to regen hp faster, use potions with fire resist + consecrated ground

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Blade Vortex Curse setup. I am currently not yet running it but tried it (with warlords mark because i did not have the colors for flammability) and it never really cursed anything as far as i could tell? Again, am i missing something here?


Probably you had 2 curses on, there is only one possible at once when you don't have points / items for more. If you used just once, maybe you didn't have right links? You have to get BV + Curse on hit + the curse and if you don't want to cast BV personally, get cast when damage taken to cast BV (Remember to not overlevel CWDT with BV)
No i did not use any other curse and the mobs also did not get cursed in any way, aswell as there was no modifier of making them hexproof or anything.

I just said that i used Warlords because i did not have the color for Flammability, but there was no second curse.

The Endurance charges for regen makes sense, and consecrated ground etc. aswell. Thanks for your answers, will try the curse setup again and see how if it works or if i can make it work then.
how to proc EE on this build? io have path of building and watch skill set up i do not understand which one procs EE
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luciferus wrote:
how to proc EE on this build? io have path of building and watch skill set up i do not understand which one procs EE


You have to have some item that adds cold or lightning damage to your attacks, and then when you shield charge into enemies the shield charge damage will add lightning/cold to it and proc EE.
thanks
Wich set up is better for effective damage?

_spell totem + scorch ray + burning damage

_spell totem + scorch ray + faster casting

I prefer faster casting cause it's stack the debuff more quickly and increases the righteous fire damage significantly.
Hey mate,

Thanks for awesome build.

I was wondering - any direction about passive tree order when leveling? I have no idea what nodes to take on what level.

Cheers,
I remember someone here complained about doing guardians with this build. I just finished doing all four with my variant of the build (essentially just a Juggernaut instead of Chieftain, you can check out my character in my profile). Here's a brief rundown, in case someone can benefit from my experience:

- Minotaur. Took me two maps and a bunch of deaths because his burrow attack one-shotted me right through my 10k life pool. Eventually I figured out how to avoid provoking that attack while at the same time dodging the sh*t falling from the ceiling, and from that moment on the fight was fairly straightforward. Other attacks do reasonable damage, and the minions are no threat at all.

- Phoenix. A big pain in the a$$ because of the progressive -max fire resist debuff. Essentially, it's like running a map with a high-tier "-max player resists" mod, except that it's a T16 map, and the boss is a guardian. You have to make sure that your fortify and endurance charges are always up, you need to keep your golem alive because the regen he provides suddenly becomes important, and you'll still have to gulp a lot of flasks at the end of the fight when you're at max fire res debuff. Other than that, the boss's attacks aren't too scary, and the minions are barely noticeable.

- Chimera. The boss himself was a joke, he could barely scratch me. Poison snakes were a bit of an issue, and the last unique summon hit surprisingly hard, but otherwise it was probably the easiest guardian fight. Nothing really to worry about here.

- Hydra. I made a big mistake here and did the map with the "unique boss deals more damage" mod. As a result, I got myself one-shotted once at the beginning of the fight. But after I learned how to get out of the way of the boss's attacks, the fight became fairly easy. Basically, you just have to avoid standing in front of the boss when he pulls his bow, and you'll be fine. Note that I'm using Unstoppable under the Juggernaut ascendancy which makes me immune to freeze and chill. Chieftains will probably have a bit more trouble here.

Hope that helps someone :) If I were to farm the guardians on a regular basis, I would probably go with Chimera or Hydra.
Fuck master rotas. Fuck any kind of rotas, for that matter.
Hmm T16 guardians are a joke for RF characters

https://www.youtube.com/watch?v=2kRfWZGfFI4

I downgraded all my gear to shit so I go with 7.7K HP to kill (usually I got +13K). You can see gear at begining of the clip. Boss fight is at min 4. Build is on forum.

Like DGTLDaemon said, all you need to know is the mechanics of the fight.
Hey guys,

this build looks super insane.

The only thing I am worried about, as a fairly unexperienced player, is how to level this.

Of course you cannot go RF from lvl 10 or so, but .. I am absoultely lost :S

Any idea / help?

Would be greatly appreciated.

Cheers!

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