PvP Unique Creation (4 years later, I'm ready to design)
" Because immunity is such a clever design :P Good pvp-related unique should be generic 'high damage' weapon. Because flat damage is the only thing that remain untouched through all balance twitching. Overpowered things like 'barrage EA' can be destroyed by 'next patch mechanic changes' Any 'smart' attempt to balance the game by creating 'special' unique will fail. here is a bunch of that sort of ideas : link. Problem: impostor syndrome Solution: nerf everything Result: depressing mess Last edited by a_z0_9 on Oct 3, 2016, 5:19:44 AM
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No so much fan of unique quiver, would be better if all class can use your unique.
My ideas: on a belt -When player is shocked/ignited/chilled/frozen/poisoned he can spread it to enemies in close radius for x seconds. You get ignited? No problem rush on the enemy and he get a reflection of the ignite he gave you. Someone abuse poison? rush on him and he get poisoned too. the one ring - when hit grant phase-run level 1, cannot block attacks 8-15% all res XX% elemental damage + XX-XX life +XX-XX mana have 1 socket, socket is white Poe Pvp experience https://youtu.be/Z6eg3aB_V1g?t=302 Last edited by Head_Less on Oct 3, 2016, 5:26:40 AM
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" Not sure what you mean by that but when they changed the weapon base damage and attack speed it impacted every items even mirrored or uniques. Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302 | |
" Would destroy non-crit elem builds and having 75% max res is not really a downside ;) At least make it -xx% max elemental resistances instead to force players using + max res flasks. Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302 | |
Just brainstorming :).
🎆🎆 www.youtube.com/c/Ahfack
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what about:
Chance on hit enemy player loose all immunity for 1 seconds. Fuck death door. Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302 | |
" Ugh, I try to stay politically correct most of the time but that is one stupid ass comment. A high damage weapon doesn't bring anything special. Having special mods that are build defining is what we need. Crit Shockwave Totem 650k +: #1657327 / Crit VMS (1 mil DPS): #1511368 / Crit self-cast spark: #1565708
1.3 crit firestorm: #1280086 / 1.3 crit Ice Nova: #1219809 / Flame Nova (sire of shards incinerate): #1359847 |
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Btw there's something we don't have in this game yet...
You can't convert fire damage to cold right now. Would be sick to have a pyre-like ring that converts all fire to cold or at least 50%. Crit Shockwave Totem 650k +: #1657327 / Crit VMS (1 mil DPS): #1511368 / Crit self-cast spark: #1565708
1.3 crit firestorm: #1280086 / 1.3 crit Ice Nova: #1219809 / Flame Nova (sire of shards incinerate): #1359847 |
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" because the game engine forbid you to do that. phy>lightning>cold>Fire>chaos that s how the game work to avoid infinite loop Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302 | |
" Yea, right, because TC definitely wants the unique that will become obsolete one major patch later. More gimmick items none needs! Problem: impostor syndrome
Solution: nerf everything Result: depressing mess |