[3.8] What a Shocking Tri-Element Trapper! [Fire/Ice Trap build][UberAtziri/Shaper Video]
" There is a couple discussions about that in this thread already, but I will explain one last time and then just put it into the FAQ. Short Version, it is a nice Map Starter due to being cheap, but cannot compete with Carcass Jack. Long Version, Tinkerskin is a decent armor, offering high health/evasion/ES, adds some (very unnoticeable on this build) reduced Trap Cooldown, Phasing for fun, Frenzy Charges and a little (and I mean a little) Health and ES regen. The reduced cooldown is not all that dandy due to you having three traps ready with this build. The 0.1 second less cooldown you might get from it is hardly noticeable. Phasing is fun to have, but that really is all. Sometimes it allows you to get out of hairy situations, but it's mostly a useless effect. Frenzy Charges do not work too well with Traps, as only the 5% increased damage does anything, both casting and attack speed being utterly useless. Also, while Path of building say it offers more Damage then the 50% of Carcass, testing it on the field showed me the opposite. I can't say who is right here, honestly. And the regen, well, there is this Eldritch Battery build that people used to counter the high mana costs of traps together with this Armor, so they never go OOM... Can't think of any of those builds that stuck around for more than a week. Past that, it is a really low regen, especially since Chain Reaction causes only one of your several traps to be actually triggered and healing you. Not a problem with obtaining Power/Frenzy Charges on trigger, but getting heals? Yeah, no. This is especially meh now since the upcoming effect of Pyromaniac, which, while probably having the same problems, will be at least better. Carcass, meanwhile, adds a solid 50% Area damage and increased Area of effect. Simple, but very effective. | |
Hi,
I played your build 3 leagues ago and I had a blast. I want to play it again. Any plans when you update the guide? Thanks man! | |
" Yes, and just did it! Big changes to Saboteur, but past that there is nothing changing how this build functions. | |
" Thank you man, really appreciate it! Can't wait to play it again :) | |
Can this be played as a starter for 3.2 or should I wait to have more currency ?
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" You should be able to use this as a starter, no problem. Anything absolutely required for this build is dirt cheap. Past that, it's just as expensive as any build witha a six-link Carcass. | |
Hey, my friend, how's the assent now? Could you tell me the correct way now I'm making your build very easy to level up but I'm still having doubts about the asecendia. sorry groin and bad! |
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what would be the difference on playing as an assassin now in 3.2 since the traps explode at their end anyways
could it be worth to play as an assassin and stack less trap duration jewels and stuff or sabo is still a lot better ? I tried to play a sin version in 3.0 and it did feel very clunky while leveling, I ended up rerolling so Im not sure if it could get better or worse later on xD Im just a big fan of the assassin crits =x | |
" I can't say anything for sure, but perhaps a Sunblast Trapper now could work swell with Assassin. The belt alone should remove the need for any reduced duration, but alas, I don't have a proper yes or no answer right now. | |
What do you think about cremation trap for single target? Top1 Sabo HCSSF using it (he did shaper kill day 2 last league with it).
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