Content Update 2.5.0 Patch Notes

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MAD_DAN wrote:
^ And to think I dropped a Mjolner 2 days ago.
Couldn't it have dropped when it was worth 400 ex.....


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Chalace wrote:
While it is common knowledge that life based has some issues, mostly on the last 5 bosses, most people blow it way out of proportion.


Well this is the only thing i'm complaining about. I'm able to do all content completely, except getting oneshot randomly by elemental damage at Uber Atziri and Shaper.

The only mitigation for that, is ES.


With full endurance charges and Fortify? Topaz active?
How much does it hit for on ES?
Last edited by Chalace#3728 on Dec 1, 2016, 11:34:01 AM
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RemedialRob wrote:
Can anyone tell me why playing Hardcore might be better (or at least the differences) than simply playing the standard version of the Breach League? And also if you die in Hardcore Breach League do you go to standard standard or Breach League standard?

Thanks.


Don't play hardcore unless you enjoy hardcore its functionally the same as softcore these days, the challenges and content are all the same etc.

If you die you go to standard, not the regular league (or everyone would start in hardcore i suspect)
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MAD_DAN wrote:
What I'm saying is that for end game viability you need capped resists, dps, AND apparently >10k pool of life to not be oneshotted by elemental damage.

I'm not touching phys and boss melee hits at all.

Just random, ele damage from kaom lava balls, shaper cold balls, vaal laser, random strongbox icenova that oneshotted me with 6.8k hp, etc.

That is the only problem.

You cannot have that even with big investment unless going ES.

Casual and new players will NEVER have that because it's not cheap at all. They will just be stuck playing t1-5 maps and skipping the bosses.

"Ah, it's ok, they will drop items and currency and advance".

Sure, in 1000 years, with all those good 1 alteration uniques that drop in t1-5.




It depends on how you define new. I got a character that's Acrobatics based and with 3.8k health dual wieleding and somehow I usually survive up to tier 9 maps. Realistically I can say I spent at most 3 ex over the period of 2 months. The thing to keep in mind that is that some maps are flat out dangerous ignoring tier. I've had tier 9 maps that were safer than some of the tier 6 ones. Learn which mods are bad for your character and which ones are good. For example, I no longer run any physical reflection maps because they would probably oneshot me. I rarely have a boss problem unless going against merc Izaro who apparently sometimes deals 4k+ damage oneshotting me even with fortify+enfeeble. I am life based melee and I can survive ti1-t9 maps and I doubt I'm one of the stronger players and am average at best.
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Dying__Lights wrote:
The way I see it, in a perfect world, more or less all builds should be able to do end-game content. That is what GGG should focus on doing. It shouldn't be that only Pathfinders or BV builds are capable of doing them easily. Any build with enough investment should be able to deal with end-game content.

I liked during Ascendancy that more or less all usual builds were able to do Uber Atziri in one way or another. Some face-tanked but were slow, some were glass cannons but high damagers. Right now it seems like only a few meta builds are capable of doing end-game content. So a re-balance is cool with me. Flask mechanics change was lame though.

Even though I'm sure none of the devs will read this, but life needs to go to higher levels. Make 5-6k easily achievable please.


I agree and disagree. Now the end game content cannot be played w/o using flasks, dodging, using mechanics in your favor and upright play professionally. It does not matter if you have the strongest build you have to play like a pro for the end game. Dont misunderstand it is way better considering the alternatives. BUT you have to think about casual players too man. They will not and cannot play like a pro. So yes they should be able to face tank everything in the game but the problem is how to serve these both purposes at the same time? Because of that I suggest GGG to create a new casual standart league for these kind of players. Let them envy the other leagues' players, their super items and such. May be one day they get used to the game so they would play the harder contents no? Like the relation between the HC and SC. But as of now even SC end game content is too much for casuals. Im just saying.
"Action RPGs have always been about two things: devastating skills and valuable items". <-- from THE game sections page... Guess GGG forgot about this claim of theirs in favor or nerfs.
Last edited by NefariousNoetic#5333 on Dec 1, 2016, 1:33:52 PM
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eggzyl wrote:
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Dying__Lights wrote:
The way I see it, in a perfect world, more or less all builds should be able to do end-game content. That is what GGG should focus on doing. It shouldn't be that only Pathfinders or BV builds are capable of doing them easily. Any build with enough investment should be able to deal with end-game content.

I liked during Ascendancy that more or less all usual builds were able to do Uber Atziri in one way or another. Some face-tanked but were slow, some were glass cannons but high damagers. Right now it seems like only a few meta builds are capable of doing end-game content. So a re-balance is cool with me. Flask mechanics change was lame though.

Even though I'm sure none of the devs will read this, but life needs to go to higher levels. Make 5-6k easily achievable please.


I agree and disagree. Now the end game content cannot be played w/o using flasks, dodging, using mechanics in your favor and upright play professionally. It does not matter if you have the strongest build you have to play like a pro for the end game. Dont misunderstand it is way better considering the alternatives. BUT you have to think about casual players too man. They will not and cannot play like a pro. So yes they should be able to face tank everything in the game but the problem is how to serve these both purposes at the same time? Because of that I suggest GGG to create a new casual standart league for these kind of players. Let them envy the other leagues' players, their super items and such. May be one day they get used to the game so they would play the harder contents no? Like the relation between the HC and SC. But as of now even SC end game content is too much for casuals. Im just saying.


The end-game content (bosses) you are referring to consists of 3-4 predictable abilities, dealing with these does not require professional skills, just simple logic. I don't see whats hard about moving out of the way of some orbs, or a big mace that's about to smash you in the face, you know its coming. These are all scripted npc's. The restraint in PoE is not difficulty, it is time and knowledge.

Let's say a new 'easy mode' server is created, then what? Catering to people that only play a few hours a week would require a significant change to progression speed.
Right now in standard people can kill bosses in a few seconds, do we also make a harder version?
What incentive would people have to play a more time consuming version of the same content?
The cycle is never ending, and is something faced in every multiplayer game. You simply can not cater content to suite everyone, realistically.

More importantly, do you think developers would like to spend any amount of time at all in developing such content, as you suggest, that would just allow people to face-tank everything regardless? what incentive is it giving developers to make new encounters/abilities, if all you want is to press a button and win?

If you are unable to invest enough time into reaching your goals in a league then play standard, its not going anywhere any time soon. you will get there eventually.
Last edited by Chalace#3728 on Dec 1, 2016, 1:54:39 PM
about flasks, deaths, hp, shaper etc - and BALANCE

https://www.youtube.com/watch?v=0UcQUz2XSqY

GGG says 'still not enough balance' so 'lets buff BV' )))

p.s. actually i hate leech based builds - becouse armour evasion and other defensive worries became useless.
Last edited by rrurrer03#2001 on Dec 1, 2016, 1:41:42 PM
no tree revamp? no new act? not playing
Bear skeletons STILL have no clavicles after all these years! >.<; Tossing all my stuff. This game has no future unless I get what I want. t

edit: Meant scapulae. Then I went to look and they don't have Either! Also no fibula on bear or human skeles...
Last edited by chimurestaurat#7524 on Dec 1, 2016, 3:57:00 PM
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Chalace wrote:

The end-game content (bosses) you are referring to consists of 3-4 predictable abilities, dealing with these does not require professional skills, just simple logic.

More importantly, do you think developers would like to spend any amount of time at all in developing such content, as you suggest, that would just allow people to face-tank everything regardless?


If the bosses consist of 3-4 boring, basic attacks, then I fail to see how they spent some kind of exuberant amount of time creating them when I am pretty sure someone could have came up with the idea for most of them within a few hours. They aren't fresh or well designed bosses (to me), so why should I not melt them when the most difficult part about them is essentially the fact that if I get clipped in the toe by an attack animation I just die? If they want me to not want to just cheese the bosses down instantly, why make them so tedious and uninspired? You said it yourself they boil down to 3-4 predictable abilities.

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