Solo Self-Found Support in 2.6.0
" no, you dont get it. part of the joy of playing ssf is sometimes you find this great unique or gg rare and decide to create a second character with a different build in order to use that unique. part of the fun is in making do with what you find. have finally gotten used to the lab... I dont hate it anymore.:)
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PT jerking off at the corner
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I feel like this is entirely missing the point. Amassing and trading currency for build-enabling items isn't fun. This doesn't do anything to solve that. I have over 650 hours in this game, it's great, but I have barely played over the past year, and unless there is an alternative way to obtain build-enabling unique items, I don't plan on returning.
Last edited by Biopower#5482 on Jan 23, 2017, 5:08:21 AM
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"Pretty much this. Don't get me wrong - I think implementing this is better than not doing anything, but it isn't for me altough I'd like to play exclusively SF. Solo? Not really. It is typical for GGG to make SF about challenge or bragging rights while I suspect that this is interesting only for a small portion of SF inclined players. I'm not interested in bragging or additional challenge (doesn't even feel like additional challenge, it's just my baseline). I want the game to be more enjoyable. Finding more interesting or powerfull items while being unable to trade outside my real friends would give me incentives to make more alts for those items or enjoy more content with the characters I have. I'd probably play such a league even if it went to void afterwards just because it would be more fun. An idea to distinguish real friends from others by some criteria: Have been in friend list for at least x months, Have completed y maps together in the past z days, Have partied on w days without trading with each other ot of the past v days, etc. Online delenda est:
When the lifecycle of PoE will draw to an end many years from now, there needs to be a final patch making it available offline. |
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this is a nice surprise :)
as one of the old players that would prefer going back to the old difficulty (when was the last time you were FORCED to abandon a map because of a rare you couldnt kill that hunted you all over the map? or to actually kite something?), , I hope if this proves successful (ie enough players like it) we might actually get a hard (optional) league; I want to have to dodge rhoas, I want vaal slam to instagib ( not the stones, that was stupid), I want to see people running away from kole, I want to have to hide behind columns when piety grabs her cold circle.. I know most people like casual play and thats great, but would hope for a hard league option, and this is a step in the right direction.. GGG does not want to fragment player base but player base I think has become big enough that it can withstand some fragmenting have finally gotten used to the lab... I dont hate it anymore.:)
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WOW!! I'm in!!!
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Boring
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" Then you're never going to come back, the game inherently revolves around trading and the only time a Loot 2.0-type system (which seems to be what you're implying?) would be implemented is in a last-ditch effort to revive this game when it eventually starts breathing its dying moments. " They've implied (although not explicitly stated) that while they're comfortable tweaking drop rates generally, it would never be league-specific, and in the unlikely event that it DID happen, it would be a Void league. So, you'd have to be fine signing up for a league that could never merge to Standard, and everything you accrued during the course of said league would be deleted once finished. Jul 27, 2011 - Sept 30, 2018.
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"Channels Introvert Energy"
-NinZo-
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M'kay this is pretty neat :) ssf-hc would be even more hc now lel xd
"Now all that's left is for you getting on your knees."
if you know thanks me:) i'm dying to find out x'D |
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