[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

maybe stupid question, how can you make AG lvl 25? all I can see is 24, 21 from gem, +3 from ring, 1 lvl missing
"
mika2salo wrote:
I really like the idea about the calculator! It's already helpful, but could use some improvements as it easily opens just for players who already have experience with Pledge of Hands :

- Title -> "Maximum total damage calculator for Flame Golems when using Pledge of Hands and Elmentalist" => Indicates what the modifiers are for the sheet

- Total DPS -> Damage per Single Flame Golem when using Pledge of Hands and Spell Echo => Indicates what the modifiers are

- Projectile count -> 5 for every combination to make it more clear that it's not special for the first one => Indicates that "Projectiles" are same for each set

- "Total DPS" could be after "Total type Golems" => Indicates that amount of Golems affects single Golems damage.

- Maybe add "Total number or Golems" to make it easier to disctinguish how many Golems are out in total

Overall I like the sheet quite a lot. Thanks for creating it! ^^

Can I add it into the build once it's in final form?

hello! thx)) yes, ofc, u can!

I plan to add calculations for stone crushers, etc., so I changed the name to "CALCULATION: Maximum Total Damage for Magma Balls Flame Golems (Elementalist only)"

=> Total DPS changed for DPS of Single FG

"Total number or Golems", i think, what no, with pledge - max 9, and some people can used 2 lightning golems (geniuses, but can actually be)



NEW VERSION

open for all some fields
---
i killed Uber Elder with 0 death yesterday in my trash items, so EZ)) just run))
Last edited by I_GameR#6844 on Sep 18, 2019, 9:05:46 AM
"
Utuchegal wrote:
maybe stupid question, how can you make AG lvl 25? all I can see is 24, 21 from gem, +3 from ring, 1 lvl missing


can get it from:

1)Unset Ring:
+3 to Level of socketed gems

2)"Unnatural Strengh" last or 2nd ascendancy, gives you +2 levels

I saw in your Passive that you still have "Commander of Darkness"...

From last leveling Steps:
Run fourth labyrinth, take "Bone Barrier" to get additional resistances and defenses against physical damage
Drop "Commander of Darkness" ascendancy and get "Unnatural Strength" for extra minion levels
Drop "Grave Intentions" as Zombies are no longer used
Take "Golem Commander" for extra Golem
Re-spec big "Strength" and "Dexterity" nodes out if gear allows it
Take "Fearsome Force" to add area or effect for "Flame Golems" "Marga Orbs" so that they can overlap when exploding and deal shotgun damage to same enemy
Take rest of Jewel sockets
Take "Redemption" for minion damage / minion movement speed
Last edited by Staraway#4147 on Sep 19, 2019, 12:01:27 AM
Any recommendations for Oil bonuses?
"
Staraway wrote:
Take "Fearsome Force" to add area or effect for "Flame Golems" "Marga Orbs" so that they can overlap when exploding


Is there any documentation regarding the interaction between the Flame Golems' Magma Balls and multiple projectile support, specifically as to the projectiles' spread angle and their default explosion radius and indeed the effect of AoE scaling.

I thought the explosions were overlapping all along, why nobody ever bothered linking IAOES. So why now spend a bunch of passives to get just that effect?
Last edited by tomay#5509 on Sep 19, 2019, 4:05:59 AM
"
Fukurokage wrote:
Any recommendations for Oil bonuses?


from 1st page Guide:

3.8.0 LEAGUE SPECIFIC = ANOINTMENTS


GOLEM COMMANDER



Let's skill-tree to be connected from near mid-left jewel socket to "Fearsome Force" and disconnected from Jewel socket over "Lord of the Dead" to "Death Attunement". Saves 5 points from skill-tree.

Azure Oil + Silver Oil + Golden Oil




GRAVEPACT

Huge DPS boost to minion and gives them 5% chance to deal double damage.

Azure Oil + Black Oil + Black Oil



RAVENOUS HORDE

Huge DPS boost to minion and gives them 10% chance to gain onslaught.

Verdant Oil + Opalescent Oil + Opalescent Oil



"
tomay wrote:
"
Staraway wrote:
Take "Fearsome Force" to add area or effect for "Flame Golems" "Marga Orbs" so that they can overlap when exploding


Is there any documentation regarding the interaction between the Flame Golems' Magma Balls and multiple projectile support, specifically as to the projectiles' spread angle and their default explosion radius and indeed the effect of AoE scaling.

I thought the explosions were overlapping all along, why nobody ever bothered linking IAOES. So why now spend a bunch of passives to get just that effect?


I actually don't know that, if only can just linking IAOES and save some
points to put in other useful passive, I agree with that.
Just wait Mika to answer this, i'm quite new here, just follow the build guide like a parrot and trying to help a bit who need fast answer.
Last edited by Staraway#4147 on Sep 19, 2019, 5:16:50 AM
Hi

I sent an message to the thread originators. If any guild officer is online sooner, please invite me to this guild, I would love to play with other golemancers.

Thanks

a 3B 2R 1G Skin of the loyal appears to be very expensive. Both 2B 2R 2G and 2B 3R 1G are much cheaper.

I was thinking of purchasing one the cheaper ones until I have the currency to get the ideal one.

What would the ideal flame golem sockets be for either configuration? Taking out combustion for either fire penetration or slower projectiles?

I'm currently running the necromancer defensive version.
"
Utuchegal wrote:
maybe stupid question, how can you make AG lvl 25? all I can see is 24, 21 from gem, +3 from ring, 1 lvl missing


"
can get it from:

1)Unset Ring:
+3 to Level of socketed gems

2)"Unnatural Strengh" last or 2nd ascendancy, gives you +2 levels

I saw in your Passive that you still have "Commander of Darkness"...

From last leveling Steps:
Run fourth labyrinth, take "Bone Barrier" to get additional resistances and defenses against physical damage
Drop "Commander of Darkness" ascendancy and get "Unnatural Strength" for extra minion levels
Drop "Grave Intentions" as Zombies are no longer used
Take "Golem Commander" for extra Golem
Re-spec big "Strength" and "Dexterity" nodes out if gear allows it
Take "Fearsome Force" to add area or effect for "Flame Golems" "Marga Orbs" so that they can overlap when exploding and deal shotgun damage to same enemy
Take rest of Jewel sockets
Take "Redemption" for minion damage / minion movement speed


Hello :)

Actually I guess it's level 26 now, as we use Unnatural Strength.

21/20 gem = level 21
+3 from the ring = level 24
+2 Unnatural Strength = level 26

Commander of Darkness is still pretty useful when level as it gives lot of elemental resistances. After taking Bone Barrier, the elemental resistances however become overcapped so it's more beneficial to drop it at this point and take Unnatural Strength with Bone Barrier.


"
hello! thx)) yes, ofc, u can!

I plan to add calculations for stone crushers, etc., so I changed the name to "CALCULATION: Maximum Total Damage for Magma Balls Flame Golems (Elementalist only)"

=> Total DPS changed for DPS of Single FG

"Total number or Golems", i think, what no, with pledge - max 9, and some people can used 2 lightning golems (geniuses, but can actually be)

NEW VERSION

open for all some fields
---
i killed Uber Elder with 0 death yesterday in my trash items, so EZ)) just run))


Hey :)

Thanks for updating the document! I will try to add it in Faq section of the guide for players who are interested in optimizing their Pledge of Hands DPS by mixing Golems.


"
Any recommendations for Oil bonuses?


"
from 1st page Guide:


Hi :)

Yep, best one are :
- Golem Commander
- Gravepact
- Ravenous Horde


"
Is there any documentation regarding the interaction between the Flame Golems' Magma Balls and multiple projectile support, specifically as to the projectiles' spread angle and their default explosion radius and indeed the effect of AoE scaling.

I thought the explosions were overlapping all along, why nobody ever bothered linking IAOES. So why now spend a bunch of passives to get just that effect?


"
I actually don't know that, if only can just linking IAOES and save some
points to put in other useful passive, I agree with that.
Just wait Mika to answer this, i'm quite new here, just follow the build guide like a parrot and trying to help a bit who need fast answer.


Hey :)

The explosions should be overlapping as they have indepentend explosions when they hit the ground, like Fireball explosions can overlap with GMP.

By shooting far or small target, the Orbs can become more distant from each other and all projectiles may not overlap. Increasing the exlosions size helps more projectiles to overlap with each other.

There is very little info about Flame Golems orbs + GMP. I was not even 100% sure than the overlapping actually happened until I tested Pledge of Hands. Pledge gives mediorce DPS per projectile, but all orbs overlapping together create huge DPS spikes and seem to verify that orbs overlap indeed.

"Increased Area of Effect Support" has no added damage, so taking more area from skill-tree seems better as it also adds minion damage.


"
Hi

I sent an message to the thread originators. If any guild officer is online sooner, please invite me to this guild, I would love to play with other golemancers.

Thanks


Hey :)

Just sent you an invitation. Welcome to the guild! ^^


"
a 3B 2R 1G Skin of the loyal appears to be very expensive. Both 2B 2R 2G and 2B 3R 1G are much cheaper.

I was thinking of purchasing one the cheaper ones until I have the currency to get the ideal one.

What would the ideal flame golem sockets be for either configuration? Taking out combustion for either fire penetration or slower projectiles?

I'm currently running the necromancer defensive version.


Hi :)

Yep, it's either Slower Projectiles or Fire pene for thise colors instead of Combustion.

With Slower Projectiles you lose about 20% of total Golem damage compared to Combustion. With fire pene you should lose but less, but the combination may cost more than 2r2g2b.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Why Element equal? That will INCREASE their resistance to fire since thats the main minion dmg with this build. and a -50 to you minuscule channeled ice spell seems a waste. What am i not seeing here? I feel like it would be better used elsewhere.

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