[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
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Hey all,
Really enjoying the build, level 87 atm, just got a question about the Hubris jewel; I divined the jewel a couple of times and got 3 x Slum Lord in the Assassin jewel socket, it's going to take about 15 points to get all 3 though (on top of the 5 to reach the socket in the first place). So what can I do without to get all 3 and is it worth sacrificing that many nodes? I've now got 3 Harmonies, should I add more or use the points for the jewel sockets for the Slum Lord nodes? Thanks! |
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" Hello :) Gz on hitting 3x Slumlords! You can sacrifice lesser minion damage nodes from the left side of the tree. The 80% increased damage is usually worth multiple nodes from the general tree. YOu can also anointment one slumlord in your amulet instead of taking the extra curse node in it. You can get the extra curse from the tree for 3-4 nodes, so it might save you multiple nodes compared to taking it from around hubris. Your account is private, so I can't give more precise info, but in general you can sacrifice : - General minion damage nodes - Resistance nodes if you are capped - HP / ES if you have good gear or don't care about dying [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f |
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" Thanks for the reply, makes sense, good call on the anoint, didn't think of that :) |
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Hey Mika,
Just thought I would pop by to wish you a Merry Christmas or Happy Holidays. Hope you are well. I've seen that golems have been doing pretty well recently; at least there seems to be a lot of people playing Carrion Golems / Stone Golems and using aura stacking to get to some pretty high DPS numbers and making really tanky characters. Hopefully GGG will "balance" those types of builds going forward without needing to nerf ALL golem builds. Similarly with Spectres hopefully it's just a case of nerfing a few of the outliers like Syndicate Operatives rather than nerfing Spectres or Minions in general. I'm not planning to play the Flashback as I feel that usually makes me less excited to play the new league at launch but I am looking forward to getting back into PoE in January. Will have been almost a 3 month break for me which has been good. Played some other ARPG's like Grim Dawn and Last Epoch. Interesting to see their take on minions. Plus always nice to have options once the PoE league stops becoming interesting. I look forward to seeing the new league announcements and seeing what GGG have planned for minions going forward. All the best :) |
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Hello :)
Happy xmas and new year to you too! ^^ I'm also glad that Golems as summons are doing great, but GGG really has to balance them out. Flame Golems havent been nerfed at any point, but there has been major powercreep with other Golems and HP based builds. I guess GGG won't be nerfing Flame Golems if they decide to nerf other Golems types as they havent touched their starts for years. They seem to be pretty balanced and could use maybe slight buff to DPS with TV Spectres. I will be updating the build when league gets close, but there won't propably be many changes. I have also been playing Grim Dawn more and really like the AI setup they have for their minion system. However they have nothing as complex as Animate Guardian or Specres in Poe. I'm also looking for new stuff that GGG could add for minion builds and would love to integrate them in the build. I'm really looking for Poe 2 already, and I think that we will se larger starts of league and faster decline of players before that. New players don't really want to learn the complex system and old players are getting tired of old stuff and map maintaining system. Lets hope we will see Poe 2 in 2021 ;) " [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f |
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Yikes!! It looks like Elementalist lost the golem damage per summoned golem from it's ascendancy.
That's what, 120% inc damage to 200% increased damage lost? That seems like a fairly big nerf to me. Sad as the other ascendancy changes looked kinda cool. [Edit: Thinking about it it's not that bad. Just hurts quite a bit more if you don't have a decent amount of primordial harmonies to start off with. Once you get a good few of those rolling and especially if you can have multiple types of golems out it's not going to be that big a deal. ] Last edited by DrHarvey12#0114 on Jan 7, 2021, 5:17:21 PM
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" Hello :) Seems like Elementalist version of Flame Golem has to pay the price for GGGs inability to balance their skills. Leveling with Elementalist is now pretty much useless as you don't get damage before multiple Harmonies, but once you have enough Harmonies the damage should be decent. Have to see final numbers once PoB is out. Theres still a chance that GGG will buff all elemental Golems as they now nerf Elementalist and propably Carrion Golems as well. However I would not hold my breath. Necromancer version should be pretty balanced, or it could get buffed or nerfed depending on Ascendancy changes. We will propably now by 11th day. I will be updating the guide once patch-notes are out. I guess there won't be many changes to items / skills and that Necro will be recommended version to start the league and to level up with. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Last edited by mika2salo#7776 on Jan 9, 2021, 1:32:51 PM
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I definitely agree that the phys golems that scale with aura stacking really well like carrion golems need to be brought in line so then going forward GGG don't have to balance ALL golems as though they were as powerful as one or two of the other types. Apparently they have said that the dev manifesto will mention aura stacking so I expect at least some form of nerf to that mechanic. As you say, probably carrion golems, maybe stone golems too, will see some sort of nerf. A flame golem buff would be fantastic but I don't expect that's likely. Ice Golems seem to be in a pretty good place from what I can tell damage wise so I think of them as the "target" to reach. Flame golems shouldn't have that kind of single target due to their better clearspeed but maybe if GGG buffs flame golems back up a few levels to make up for the 160% (ish) increased damage lost from elementalist ascendancy that would be good.
At the current time I expect this will be the third league in a row I don't run golems though. Unless something changes to make the golem jewels significantly cheaper than they have been recently I imagine I will either skip minions altogether or just go spectres / zombies again. Maybe if both carrion and stone golems see sizeable nerfs we'll see interest in golems drop. Although with Elementalist looking pretty spicy as a caster ascendancy it might be that Mights will remain expensive due to increasing demand for the Anima stone. Anyway, yeah lest see what the patch notes say. Hopefully no more nasty surprises! |
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Well, having just read the Dev Manifesto it looks like Spectres have gotten nerfed pretty hard. Lvl 76 at gem level 20 down to lvl 72 seems rather severe both in life and damage lost.
Carrion Golems will be receiving major nerfs and stone golems some nerfs. All other golems are remaining unchanged from what I can tell. So, not terrible but I guess really not great either :( |
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Haven't played flame golems for 2 years. With the 3.13 physical golem nerfs gonna try flames again. Looking forward to craft a nice weapon with Harvest crafting, somehow.
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