[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
" Hello :) You are pretty much right with your results. Flame Golems are excellent at non-boss enemies fast, but struggle with bosses with their AI. Scaling fire damage is also quite hard even if I like that element type the most. I'm quite sure that GGG will be buffing / reworking Flame Golems in league or two as they seem to like Golems as minion type. Players want permanent minions and Golems are one of the few viable alternatives. Carrion / Stone golems will be nerfed even more, so it's quite natural to buff Flame Golems on par with them. Golems gear used to be dirt cheap before Carrion Golems. I hope there will be change in the future for either Carrions or Golem gear drop rates, as prices are now sealing players off the Golem builds. Maybe one day we can play Golems even as SSF ^^ " Hey and thanks for support ^^ Necromancer gets 5x Golems and elementalist gets 10x. You get : - 1x from skill gem - 1x from skill tree - 1x from Clayshaper - 2x from Anima Stone - 2x from elementalist Ascendancy nodes - 3x from Primordial Chain -amulet [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Last edited by mika2salo#7776 on Feb 16, 2021, 4:36:22 PM
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Hello and thank you for the guide.
I'm doing the Elementalist version and I don't understand talent points in Shaper of Winter :/ |
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" Increased perma Chill effect, is all. I don't know why Mika is not recommending Shaper of Storms... with Arc and Awa Unbound Ailments we apply Shock to the tune of up to 33% more damage taken. Since we got hit so badly in the damage department by the Elementalist ascendancy rework (20% incr. dmg per swummoned golem is gone) Flame Golems suck really hard in boss fight. At this point we certainly can't afford the luxury of multiple projectile support anymore, tougher bosses just laughing us out of the arena. Right now I'm using eight flame Golems (8+3) with Spell Echo, Minion Damage, Elemental Focus, Controlled Destruction , Empower (would use Conc Effect instead but getting 5 x blue on Belly is a real PAIN) ... even with Awakened Support Gems, Elemental Equilibrium, Shock (26%), Flammability, Elemental Weakness, 20% Combustion (from Dtone/Chaos Golem via Fire Damage for Minions on Abyssal Jewel) and 10% Bottled Faith bossing is just NO FUN. Last edited by tomay#5509 on Feb 22, 2021, 8:49:20 AM
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Well, I'm done for the league now. Played a carrion golem elementalist to 95 and then swapped to an aura stacking necro to go to 96. And after playing that I really don't know how flame golems are ever going to be able to compete. Probably carrion golems will see another nerf in the future but even so the damage is a night and day difference between the two. Plus you get all the other benefits of aura stacking like free capped ele res and max ele res; capped chaos res and still reasonable 7K+ ES. Just a very smooth build overall.
Flame golems could really use a buff at this point as there are some pretty decent spectre builds that can compete with them for clear and then do some pretty nice single target as well. Just seems to be harder and harder to justify picking them over other options other than because you "want" to play flame golems. Honestly at this point the way I see myself playing them in the future is if GGG completely nerf both carrion golems and stone golems into the ground so much that the prices on the primordial jewels are super cheap at league start and then I can go back to running them in a lazy MF setup. Then their damage doesn't matter that much and I'll probably only use them to clear up to high yellows anyway. Seems sad that you're almost relying on GGG to kill other builds to make this one seem somewhat viable but it feels like that's where we are at the moment. Hopefully I'm wrong and maybe in 3.14 we'll see some love for flame golemancers. Last edited by DrHarvey12#0114 on Mar 17, 2021, 1:03:07 PM
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" I'm playing both Flame and Stone Golems Elementalists at the moment, as endgame boss killer the Flame Golems are plain useless (even with full awa support so don't waste your money here). What they do have going for them is the safer gameplay (no need to have tough enemies in your Pride/Flesh & Stone range). In terms of temp leagues, it's OK to start off with Flame Golems but if you want to progress into late game content, change to Stone Golems. |
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Would anyone know why my Tukohama Vanguards are not spawning totems?
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Hey, just wanted to pop in and wish everyone a great league start!
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" lvl 40? You're a crazy guy :D We will see if golemancer is still playable next season ... what do you think? |
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is this build still good for end game? everyone is playing carrion golems these days...
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" Hello :) Sorry for the long wait between posts. My job has been taking most of my time and I have been playing mostly other games than Poe recently. I just checked the patchnotes and new skill-tree and there is literally no change from 3.13. This means that the build remains in it's current state. Build fares very well up to t13 maps, but endgame is slow with current damage. Flame Golems are excellent at clearing maps, but are very slow at killing endgame bosses. This is combination of not buffing Flame Golems in god know how many leagues, buffing endgame bosses HP by 10x and Flame Golems still having buggy AI in boss fights, as they rush the boss and start casting weakest of their spells at melee range. The build and it's variants have very nice and unique set of skills and gear for general mapping, farming and casual playing. However I can't recommend it for serious endgame content with it's current damage. Also Golemancer gear has been very expensive after Carrion Golems came popular. I updated the skill-trees for 3.14 and will keep the build up to date in hope that someday GGG will rework the skill / buff them. I also want that curious player have even one guide they can follow if they become interested in Flame Golems. You can also PM me about invitations to Golemancer guild as it has remained active and has very friendly players in it. Non-flame golem Golemancers are also welcome, but I hope that you read the guide so that you understand what most players in the guild have played with :) Have fun in league and lets hope that Flame Golems will become competitive once more! [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Last edited by mika2salo#7776 on Apr 15, 2021, 2:00:24 PM
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