Content Update 2.6.0 Balance Changes
" If this is not sarcastic, I totally agree with you. F*CK THE META! I'm Razielim, son of Raziel.
"Raziel, you're worthy..." - Elder God |
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Aside from nerfing daggers this seems like really lack lustre 1h weapon balancing considering the hype.
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" ES v/s Life was scheduled to be rebalanced in 3.0, not 2.6. Vaal Discipline change is just a teaser. |
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I think we should wait for the old unique balancing
Maybe some of these will make things better But usually many uniques are just traps for new players like me... |
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" Yeah, no. don't level as Wild Strike. Do totems for a while then 26ish do Frost Blades then lacerate til you get to 68 or so then do Wild Strike. Get a 2.0 aps, with T1 Light, T1 Cold and T1 WED. Use a 90 Doryani's offhand. |
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pretty happy with the balance changes, good work GiGiGi ! finally some real work in balance direction
Glacial Hammer now has 3-5% Chance to Poison on the character select screen.
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Good job, team, we managed to get a few more things nerfed.
By the way, my compliments to the chef for the threshold jewel rework. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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ctrl+f for "whirling blades" ... meh.
this league i made the mistake to use wands and flame dash. never again. age and treachery will triumph over youth and skill!
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" Currently, the % increased applied to radius. After the change, it will apply to the area and have double the % value of increase. So... do the math: Inc Radius% Area Scaling 0% 1.00 10% 1.21 20% 1.44 30% 1.69 40% 1.96 50% 2.25 60% 2.56 70% 2.89 80% 3.24 90% 3.61 100% 4.00 As you see, every extra 10% inc radius you get is significant. This makes you feel like you have to get every single one that is possible to get. Now, after the change, you get double the % but applied to the area, not the radius. So, the 10 new values obtained from the same investment would be: Inc Area% Area Scaling 0% 1.00 20% 1.20 40% 1.40 60% 1.60 80% 1.80 100% 2.00 120% 2.20 140% 2.40 160% 2.60 180% 2.80 200% 3.00 So, the first 4 increases result in almost the same effect as before. But as you invest more beyond that, you get progressively less of an improvement from the same investment as before. Before, you had to invest in 40% radius inc to double your area. After, you will have to invest in 100% area, which based on this manifesto will take the same effort as is required to currently get 50% radius inc, to double your area. Before, and 100% inc radius investment would quadruple your area. After, the same effort, giving 200% inc area would triple your area. Last edited by Qiox#1561 on Feb 22, 2017, 7:13:34 PM
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" If they buffed existing AoE modifiers then there is now no point at all to get those nodes, Either way they screwed AoE because now people either have to get all the nodes or none depending on how bad we'll see it in 2.6 Also with nerfed elemental conversion, people are gonna feel like they need Master of Force to not die to physical reflect. Because y'know it's too easy to get all those "good" armor nodes around Witch and Shadow if you know what I mean, amiright? |
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