Content Update 2.6.0 Balance Changes
Looks like mostly good changes, but I'm afraid the change to damage conversion uniques will mess up build diversity. Used to be if I wanted to do a fire build I could pick from any fire, lightning, or cold skill. That was awesome and gave me a lot of opportunity to come up with some weird builds. If elemental conversion isn't gonna be 100% anymore, many of those builds won't be viable anymore (they weren't usually super viable before, but they were fun).
Last edited by The_Wuggly_Ump#7426 on Feb 22, 2017, 7:34:31 PM
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RIP Daggers
IGN @VOC
See all my reddit posts (even the shadowbanned ones) https://www.reddit.com/user/minescsm/ |
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LOL seems like name calling, could be more go live!
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" Methinks you need to re-examine what you mean by "viable". Cos I haven't played any of these nerfed skills in Breach. And I count my builds as viable. And I know loads of other builds in the same category. It might help your sense of perspective if you extended...well, it's a bit much to expect a whole foot, but even just a toe, maybe?...outside the meta. I mean, Pohx is handling endgame content with Blight, of all things. And that's not even considering that players have widely different goals with their builds. P.S.: Oh look! A wild 2.5 Ice Crash build appeared! - https://www.pathofexile.com/forum/view-thread/1289037 Oh look! Another wild 2.5 Ice Crash build appeared! - https://www.pathofexile.com/forum/view-thread/868996 Is this my lucky day?! (Spoiler Alert: It's not.) Last edited by Exile009#1139 on Feb 22, 2017, 7:40:56 PM
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Simply waiting for this weapon to shine.
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Expected the nerfing...not sure if Vaal Discipline nerf is a little too harsh or not..depends on what else GGG has in mind. Not too sure about Blade Flurry either...really think that thing got most of its power from the whole 'double dipping' mechanic that's been around for way too long.
The AOE nerfs make sense...GGG is finally learning that diminishing returns are actually a good thing in games and aren't so 'build killing' as they might've thought originally. Limiters are a good thing and don't stifle creativity, they just keep power in check, which is something GGG has done rather poorly with for a while now. That said, will be interesting to see what else they have in mind for the unique rebalancing and other things. Nerfs are certainly fine, but hopefully the other stuff that constitute as buffs are decent as well. |
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Hey GGG, I think the Frenzy/Endurance branch of the Gladiator class for the Duelist is kind of lackluster compared to the Bleed and Block one. Would be nice if you buff the skill itself, or add another nod after that further develops the Frenzy+Endurance potential of the Duelist.
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How have I not seen concern over literally the second sentence.
"Our primary intent is to better enable a larger selection of powerful build types and skill choices." I feel like this is exactly what the game DOESN'T need. The double-dipping and 5second boss fights should go away and not become a standard by buffing other abilities to be able to do the same. |
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" More strong builds = more diversity. Strong != broken. Im prety sure they didnt mean they want more builds to trivialize content, but to be more competitive. They want to enable more builds to kill shaper, and less builds to insta-gib him in each phase. Which is good. Last edited by krilox#5739 on Feb 22, 2017, 7:45:35 PM
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" I agree xD |
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