2.6.0 Area of Effect Changes
Patch 3.0.0:
-Remove every melee skill gems and their support gems in the game because they're all irrelevant and to save some space. -You're going to play Spell or Proj. whether you like it or not. -Change the game's name to "Path of Spell and Projectiles. -LUL 4Head EleGiggle -Kappa |
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So my build (herald of ash prolif) now has 55% of the aoe it used to. Going from barely viable to 1000% dead.
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" Good thinking actually. Last edited by Dragol#2845 on Feb 26, 2017, 9:53:54 PM
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" This |
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" You're right, the game always scales radially so it doesn't actually matter even with a deadzone and what not. Whoops gotta do maths first since there's no complex geometry except r*r to r*r, or r * sqrt(1 + inc aoe) = new radius. Last edited by rocketlauncher#6830 on Feb 26, 2017, 10:04:31 PM
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Shall we expect patches 2.6.0b - 2.6.0z over the next 2 months?
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RIP melee
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There are still a lot of things in the game other than skill/spell gems that rely on area of effect to make them viable as focus for a build (and still far from popular) like Obliteration proc, Minion Instability, Herald of Ice/Ash, Ele Prolif......all those mechanics and builds will go die in a corner just because no one thought about rebalancing their base aoe to compensate those nerfs? Great
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EQ Cyclone Reave Lacerate nerfed. Well melee, it was fun.
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Do we know how large the AoE of Impact is now? Not the +aoe part but the melee splash to single target skills part? Is that just the same size as melee splash or different?
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