2.6.0 Area of Effect Changes
So the general area of most things seem to have been "buffed" ( aside from some skills ), but the effects of Additional Area of Effect from Gem and Passives have been "nerfed"
I like the approach, even if it might render my proudest character creation slightly "nerfed" as a side effect. Less Whining More Grinding
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Cyclone didn't even get mentioned
Can't imagine how hard the nerf must have been |
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wut? Didn't you say that melee splash area will be buffed? It looks even smaller after the change.
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Jezus I'm more confused than before. So what about spell radius. Discharge 20% quality? And other spells?
Last edited by Kastmar#4974 on Feb 26, 2017, 7:17:16 PM
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" It got removed from the game Dark_Chicken - lvl 100 Marauder
Divine_Chicken - lvl 100 Duelist |
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Large AoE is fun and players like investing in it to see returns. Better nerf it. Wouldn't want people enjoying our game the way they want.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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" Oh hello fellow chicken man |
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" I am no doubt alone here but I kinda hope this means it's available as a reliquary drop. Would love to own a foil version of my unique :3 My supporter items: Victario's Charity and The Forsaken
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What about Concentrated Effect? What kind of numbers are we going to see with it?
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A well thought out change, and a pretty good read :-)
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