[3.25]g00fy_goober's EleBuzzsaw Deadeye (Easily Clear All Content) *REVAMPED AGAIN*

Does anyone know if HoWA would be viable and add a decent amount of damage in this build or should I just keep with a rare claw?
Last edited by HugoCM#7443 on Sep 2, 2017, 9:18:50 AM
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HugoCM wrote:
Does anyone know if HoWA would be viable and add a decent amount of damage in this build or should I just keep with a rare claw?


I'm running HoWA up til now actually (still looking for a rare claw with enough stats)

ran up to T12 so far with no problems, and i'm dual wielding it.
Curious if anyone has tried either of these options. Probably not worth it but it'd be interesting to see.

1. Alpha's Howl helm with some reduced mana nodes on tree, to allow us to run Anger along with Wrath+Herald. (more like the original buzzsaw build did)

2. Tempest Binding helm as the main skill link, allowing use of Kaom's chest.


Last edited by Kelsier0#0451 on Sep 2, 2017, 11:24:56 AM
Guys, at which stats its better to start doing guardians/shaper/uAtziri?
I'm currently leveling to open up missing HP nodes. But i should have ~6k hp and right now my HO dps is 62k. Gonna change rings/amu, it will bump my dps to 68-70k.
Is it enough? I have never ever done them, just started poe in 3.0... So my goal right now is to kill everything.

Everything else was pretty easy, 115/126 atlas done, just missing vaal temple, guardians and a few unique maps which cost 30-300chaos (wtf with maps cost 300chaos?).

Thanks.
Last edited by Naggash#3825 on Sep 2, 2017, 11:43:20 AM
Im wondering why should we get double Elemental Weakness ? on Orb of Storm and another time on Herald on Ice combo, isnt that useless ? because a double curse is not working like that? Without Assassins Mark on curse on hit we dont get any power charges and orb of storm takes way to long to get to 3 charges. i dont get the change.


If we got ElE weakness on our main attack skill isnt that 100% on the enemy ? and that means its a complete waste on Orb of storm since it wont add another ELE weakness on top since double curses are not a thing in the game without the right items.
Last edited by Hawkeye979#3313 on Sep 2, 2017, 1:37:24 PM
Would a dying sun or taste of hate find any real use in this build?
Hi!
I am following your build and I ran into some problems mid-leveling. The thing is that I get hit way too hard and can't find a possible solution to resist longer to mobs. Is it my gear at fault? Can somebody or the main poster help me? I'd really appreciate it. Thanks! :)
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HugoCM wrote:
Does anyone know if HoWA would be viable and add a decent amount of damage in this build or should I just keep with a rare claw?


Howa got nerfed pretty hard, and so did ES majorly. AFAIK it is completely dead. How you would play ST ES build without vaal pact boggles me.

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WheresDaddy wrote:
"
HugoCM wrote:
Does anyone know if HoWA would be viable and add a decent amount of damage in this build or should I just keep with a rare claw?


I'm running HoWA up til now actually (still looking for a rare claw with enough stats)

ran up to T12 so far with no problems, and i'm dual wielding it.


This truly surprises me...


"
Kelsier0 wrote:
Curious if anyone has tried either of these options. Probably not worth it but it'd be interesting to see.

1. Alpha's Howl helm with some reduced mana nodes on tree, to allow us to run Anger along with Wrath+Herald. (more like the original buzzsaw build did)

2. Tempest Binding helm as the main skill link, allowing use of Kaom's chest.


Sadly I don't think alpha's is a thing, even with some investment in points on tree, don't think losing rats nest + losing passive points would make up for being able to run another aura.

As for the new helm, its a pretty sweet helm but first both icebite + innervate are level 18 which isn't bad but deff not as good as a 20/20 or even 21/20. Also the problem with innervate is that most of its damage comes from the fact that you have killed a shocked enemy "recently". For all single target + bosses and such this would not be the case, making it more like a 5 link instead of a 6 link.

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Hawkeye979 wrote:
Im wondering why should we get double Elemental Weakness ? on Orb of Storm and another time on Herald on Ice combo, isnt that useless ? because a double curse is not working like that? Without Assassins Mark on curse on hit we dont get any power charges and orb of storm takes way to long to get to 3 charges. i dont get the change.


If we got ElE weakness on our main attack skill isnt that 100% on the enemy ? and that means its a complete waste on Orb of storm since it wont add another ELE weakness on top since double curses are not a thing in the game without the right items.


Covered in the guide



"
While you touch on a couple good points I do want to throw out a couple explanations + observations.

1.) Indeed you are correct that you don't need some absolutely amazing EDPS claw for this build. However higher is always better. You are missing a good bit of EDWA on your gear along with a good bit of EDWA on tree. Not the end of the world, but having 80%+ EDWA would raise the edps on claw much much more and make the difference all that more noticeable.

2.) You are obviously free to change gear or test things as you see, but I would highly recommend belly over kintsugi. Kintsugi never really did it for me, 20% reduced dmg taken if you haven't been hit recently is not to bad if you have one shot problems, but with 6k life and all the other defenses one shot should never be an issue. as for 50% increased evasion which is what will be used in most cases, it probably raises evasion by a few percent? Much rather roll with the Belly, get some armour + evasion + 40% life + more resists.

3.) Was going to be why kintsugi is apparently changing your clearspeed which makes no sense until I realized you changed socketed gems. As you can see from upgraded guide, your original gems are kind of outdated. It was decided before 3.0 launch that inc crit strikes + lightning pen would not be best options anymore. We guessed/thought that icebite + added cold would be the new best options, but after the testing yesterday, it was concluded that inc crit damage was indeed a little better than added cold, and even a little more than that while diamond flask is up. Just thought id make you aware and you can see this in gem section on guide :)


4.) Attack vinktar would definitely be a nice dps boost. However for boot enchant, 16% inc attack + cast speed would probably be the better choice for all general mapping, bosses, and even most guardians. Shaper uber atziri flat dmg would be best though. So if you do a lot of shaper/uber atziri you might have best bet. If not than I would go for the inc attack speed personally.


Anyway hope you don't take the comments the wrong way, and seems your really enjoying the build which is all that matters. Happy grinding!


Well, i wont hide that for me belly - trash tier armor(unless u get tons of life on ur gear, it gives like 400 life and nothing more, no evasion, no any other benefits).
And Kitsugi - saves u from oneshots from shaper ice bolts, uber atziri flameblast,spear volley,buffed mino hits.And its just 400 hp less then 39% belly at me.
It has no downsides since i abuse our dodging stuff(45% chance, 46% dodge chance 40% spelldodge chance and using 2x vaal grace).So i am not about to get hit twice by anything in 4 secs, so 20% damage reduce is always up.
U also take 20% less damage from lab dagen traps, since they dont hit, any degen clouds fromm mobs, etc.
And even if i wouldnt go for kitsugi i would go for coil, or for Yriel armor for a huge damage boost.
Its my personal preferences and i wont change my opinion on that ;)
Been my favorite armor on evasion ranged builds, since its came up, and nothing changed yet.
And about my gears - i know its faaaaaaaaaar from being perfect, never told anything about that, but its more then enought for anything that game has to offer.
took me a while, but i finally rechanted my leech with that badass chant, itself it gives more then flat damage vinctar, which is crazy.We dont need atack speed enchant since trash on map dies instantly anyways, and that chant is a huge damage boost on any guardian, shaper and etc.

"//I know that it is covered why two times ELE Weakness, but it still is not a real explenation... if u use it on cast on hit (Herald oF Ice) u pretty much have it up 100% on the enemy so why even bother with anohter time on Orb of storm ? it wont do anything its just a wasted space of gem slot :/ if u use your Main DMG skill Spectral Throw with Herald of Ice it will get ELE Weakness curse on the BOss/Enemy, if u then use Orb of storm with another ELE Weakness nothing changes since the first Curse is still on the enemy it will just overwrite it with Orb of storm.

Thats what i dont get :/ Or is it just that we have a Gemslot free and u just filled it in with that even tho it does nothing//"

Just found out if u link ELE weakness with Herald of ice it only procs when u shatter enemys, so Orb of Storm setup is good since u dont shatter a boss. KK maybe write something like that in the description, so people like me dont think its wasted. Thanks for the build guide, really loveing it so far.

Now i only have a question how do u keep the Powercharges up all the time ? Just useing orb of storm from time to time ? Feels like im not getting 3 powercharges up before they run out again.
Last edited by Hawkeye979#3313 on Sep 2, 2017, 3:13:41 PM

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