[3.25]g00fy_goober's EleBuzzsaw Deadeye (Easily Clear All Content) *REVAMPED AGAIN*

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Hefer wrote:
And by the way - just noticed - annoint is removed. We dont have command of the elements anymore


Just look at POB and check out notables and see which is best.
I am just dying a lot :P
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urenemy wrote:
I am just dying a lot :P


Welcome to POE and scourge league
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I am just dying a lot :P


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Never had any issues and done it so many times. Just adjust stuff early on. You don't have points for cluster jewels early because cluster jewels are all expensive and such, so pick up more life nodes. With leech and block and suppression and being ranged should not be an issue.


@G00fy_goober where are you at with this build in Scourage at this point? I think a lot of us are struggling with it, given changes to tree and defensive mechanics. Would definitely appreciate any insights.
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daijishinsuke wrote:


@G00fy_goober where are you at with this build in Scourage at this point? I think a lot of us are struggling with it, given changes to tree and defensive mechanics. Would definitely appreciate any insights.


The build is updated not sure what your looking for. Everything is pretty good, probably more defensive overall.

Biggest thing atm I am hearing from EVERYONE is two things.

- For this build specifically the required attributes seem to have gotten even horrible. Int you can't do anything about as wrath is by far the best aura above and beyond anything else. Get a good fat int roll or two on belt/ring and added passives on cluster jewels help a lot as well. having 4-5 int and a few attributes rolled on larges/mediums adds up a lot pretty fast.

Strength can be cut down very easily, just change ancestral protector to like level 13. Also swapped out ele weakness for sniper's mark.

Overall build does even more damage now (sniper's mark is godly not sure why I didn't have it on over ele weakness.


*POB has been updated on guide*

- The second issue is defenses and dying. Most of that seems to be coming from league mechanic and changes in 3.15 and 3.16. I can't change the game. Scourge is way overtuned, last league had a ton of defensive nerfs that hit ALL chars. This league they were made SLIGHTLY better. I am not currently doing the build but it seems very much the same as a lot of others. The low level, undergeared low-mid tier maps is a bit of a struggle (especially in scourge) because of GGG's changes to game. Once you have some gear going and such things are a lot better.

Changes to survivability, huge dps loss, enemy life and such matters much less to fully geared chars and those doing the end game stuff already but will effect non-meta builds and those just starting off in league and such much more.... which is why I am against all the changes do to "challenge" dps loss, and increasing monster damage and life for the billionth time... but again nothing to do about that.

That being said this build should still do just fine with proper gem setups and such.
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g00fy_goober wrote:
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daijishinsuke wrote:


@G00fy_goober where are you at with this build in Scourage at this point? I think a lot of us are struggling with it, given changes to tree and defensive mechanics. Would definitely appreciate any insights.


The build is updated not sure what your looking for. Everything is pretty good, probably more defensive overall.

Biggest thing atm I am hearing from EVERYONE is two things.

- For this build specifically the required attributes seem to have gotten even horrible. Int you can't do anything about as wrath is by far the best aura above and beyond anything else. Get a good fat int roll or two on belt/ring and added passives on cluster jewels help a lot as well. having 4-5 int and a few attributes rolled on larges/mediums adds up a lot pretty fast.

Strength can be cut down very easily, just change ancestral protector to like level 13. Also swapped out ele weakness for sniper's mark.

Overall build does even more damage now (sniper's mark is godly not sure why I didn't have it on over ele weakness.


*POB has been updated on guide*

- The second issue is defenses and dying. Most of that seems to be coming from league mechanic and changes in 3.15 and 3.16. I can't change the game. Scourge is way overtuned, last league had a ton of defensive nerfs that hit ALL chars. This league they were made SLIGHTLY better. I am not currently doing the build but it seems very much the same as a lot of others. The low level, undergeared low-mid tier maps is a bit of a struggle (especially in scourge) because of GGG's changes to game. Once you have some gear going and such things are a lot better.

Changes to survivability, huge dps loss, enemy life and such matters much less to fully geared chars and those doing the end game stuff already but will effect non-meta builds and those just starting off in league and such much more.... which is why I am against all the changes do to "challenge" dps loss, and increasing monster damage and life for the billionth time... but again nothing to do about that.

That being said this build should still do just fine with proper gem setups and such.


Sniper's mark can't seem to proc with hextouch since its a mark and not a hex, or am I missing something?

Thanks for the build btw, having fun with it so far.
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Gangplank wrote:


Sniper's mark can't seem to proc with hextouch since its a mark and not a hex, or am I missing something?

Thanks for the build btw, having fun with it so far.


Mark skills are curses as well.
I can't get the Mark to proc either. I don't think Mark skills are Curse and Hex, which is the problem here.

Hextouch Support states that it "must support both a skill that hits enemies, and a hex curse skill to work."

Am I misunderstanding something?
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Carryz wrote:
I can't get the Mark to proc either. I don't think Mark skills are Curse and Hex, which is the problem here.

Hextouch Support states that it "must support both a skill that hits enemies, and a hex curse skill to work."

Am I misunderstanding something?


Ok so yes hextouch does not work. Instead just use arcanist brand (level 1 is fine) and sniper's mark. This will actually save you a gem slot too as you don't need hextouch support.
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4L Setup: CWDT (level 20) - Summon Ice Golem - Ancestral Protector (level 13) - Multiple totems


Is Ancestral Protector supposed to be triggered by CWDT? It's clearly not, since it's not a spell.

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