Content Update 2.6.0 Patch Notes

Reach of the Council: Number of Additional Arrows reduced to 2.

So... What's the point of going for it when you can just use Death's Opus and have way more crit and crit multi? Nice job. You made the item completely valueless and useless. Let's see what hasn't been nerfed.. hrmm.. OH YEA! Poison. Cuz it can't kill 2 guardians anyway.. Looks like everyone will stick with BF or ST HoWA again. HoWA hasn't been nerfed at all. Pathfinder again it looks like. So much build versatility this game has. Wanna try a poison trapper? GL You can't clear end game gaurdians lol..
SSF, because Path of Trade RMTers and bots suck.
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jingbandit wrote:
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killy2 wrote:
It's a PVE game, i don't understand all the NERF this NERF that comments...

Just play your build and enjoy the game. What's so complicated?


its a pve game with a big econemy aspect, so builds that can clear anything destroy the econemy somewhat, since they devalue harder to get items and make build variation somewhat less desireble..
and in the end you get to play path of diablo 3 where every class has only one viable build per league.

your comment is only viable in a game where there is no player interaction and trading.

if you let some build get stonger and stonger, how do you balance new content?
do you balance it around the stronger and stronger powercreep and lose the other builds, cause they can't clear it, or do you balance it so most builds can clear it and lose the powercreep players cause they have no challenge at all.

nerfing and buffing is the way to keep buildvariance and make people think about new ways to confront the content.


if you want powercreep go play D3


You just DE-credited anything insightful you had to say when you couldn't even remember how to spell "Economy", "Stronger", and "Desirable." There's even a spell check on the damn site...
SSF, because Path of Trade RMTers and bots suck.
rip rotc, was nice playing with ya.
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Last edited by DeathPiggy#4825 on Mar 1, 2017, 4:34:00 PM
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Tarille wrote:
I'm only a recent player of the game.

Have a few questions about some of the changes:

1) The new gem store dude guy... Will he sell ALL gems? Including ones that were previously class restricted? (For example, would I be able to buy idk, Vengeance on a Witch a gem that's only attainable for Marauder/Templar/Duelist?)

2) The new AoE changes. Will this affect Flameblast? Given its channel increases radius. Or will it be getting adjusted to have similar (If not the same) area when channelled baseline as current?

3) When will the new passive skill tree be available for use? Given there's a couple of days where I'm holding off on playing in anticipation of 2.6 and the new league... Would be nice to be able to plan out characters with the new updated skill tree in the meantime.


1) No, only the ones that completing his quest unlocks (as far as I understood)

2) Yes, it's getting nerfed a little, but it's still perfectly viable

3) Tomorrow.
"Let your smile change the world, but don't let the world change your smile." -unknown
"The Emperor beckons and the world attends." -Izaro
"Shine boldly so that all may find you when the night falls." -Izaro
Least full fire conversion is still possible. I'll be damned if you completely fuck my build over.
I guess I'm going back to playing Reave, since Blade Flurry is going to be quite uncomfortable to clear quickly with. :(

And with the 1h weapon buffs and BF getting a damage nerf, Reave could possibly do comparable single target damage with the right setup.

We'll see in a couple of days.
Avert thy gaze, child!

IGN: Shadowrope

Standard Warrior
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exileseverywhere wrote:
Like I expected GGG just forgot about shock nova's and ice nova's base radius buff. gg


Shock Nova has the same, or almost same, radius as Flameblast. I had screen-wide Shock Nova on my Templar, so Shock Nova will be more than fine.
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Ninyai wrote:
they said they want more build variety.

pyre nerf just destroyed probably like 20 builds?


Ya, that build variety when everyone was changing their cold damage to fire, because of doubledipping...

Variety MUCH, Fire everywhere.
Why no increase in base aoe for explosive arrow?

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