[2.6] Zombie summoner - 6 Big Zombies
im literally using it on my golemancer as im writing this post :D
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How are you people dealing with the extreme passiveness of the zombies? All my ninnies are baked hippies, watching the clouds, savoring their turnip IQ, can't convince them to attack.
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Using SRS to get them to attack seems to help
IGN: Tjoen
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" You can go zombie/spectre and then go EE and use arc to proc + get zombie potato AI in gear | |
I use ball lightning - curse on hit - enfeeble to make them move around. I also have 2 blade vortex spectres, Slashed Miscreations, that provide some sweet constant aoe while I'm in the mix. This is definitely a frontline summoner build, so make sure you go up and personal and use convocation often.
I think a convocation enchant on hat is gonna kick ass. Hoping to get that when I do uber lab! | |
" Click on author name and check his character |
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I am currently 85 on HC Legacy with a similar version of this build
Just hit 1k Str without Astra (Thanks rare ammy) I decided to run SRS in the helm as it seems to be insane with the Melee dmg increase from the Str, as well as redirecting my zombies. Have 2 Knitted horrors as Spectres to bleed everything (running bloodlust on the zombies) Using pretty much your exact tree, just with added duration for the SRS. Everything dies :) |
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hey richaimyte can you link me your tree and gear/gems? im playing on HC as well and not sure what to do i havent played in a LONG time. SRS = summon raging spirit? can you link me your setup it sounds like how I want to play :) thanks
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I have Un-hidden my character tab, so feel free to take a look.
Still testing a lot of different things, but the build is working for me atm. |
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Allana, I have a question about the Violent Dead Jewel you have placed on the right side of your tree below pain attunement. The jewel states it needs 40int,raised in the radius. By raised, im assuming they mean that point is selected. If so, how is this jewel active for you here?
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