[2.6] Zombie summoner - 6 Big Zombies
" Tooltip bug or it dont work? My zombie's tooltip max health not change if i get more str | |
" I think this is a tooltip bug, I recall seeing similar things before with minion hp | |
" I was thinking of doing blood magic monkeyx2 or maybe something that chills, or is otherwise able to be a support. | |
Allana how much strength do you have total?
I copied your character in Path of Building tool and barely get 1000 (with Meginord's Vise equipped rather than Shapers Touch) Edit: Nevermind, I forgot Efficient Training - now I'm at 1330 strength. Last edited by Agent_Wesker on Mar 7, 2017, 1:50:24 PM
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what's the order for ascendancy skills?
Also, what about using fortify gem with zombies? |
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For belt use, , is it a good choice?
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" I took commander of darkness > mistress of sacrifice > spirit eater > flesh binder Fortify is not needed because minions biggest fear is degen and elemental damage, rarely is it phys damage that kills them. Plus, you lose out on dps " I did not notice the new resist all passive, that's pretty good. I guess it's an all right belt | |
What about Beacon of Corruption? If we stack it with skeleton totem (skeleton get's our 1200 str too), will it work? I just don't see big deal to take Flesh Binder since we go 6 zombie max
Last edited by N1ght20 on Mar 7, 2017, 2:36:36 PM
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" Feel free to use it. The only benefit if your minions don't die is some chaos resistance, whereas fleshbinder always provides 6% reduced phys damage. I like it more but it's more a personal preference. You could also just take both minion damage mini nodes before the big ones if you want | |
Is there consensus yet on the best supports for Zombies?
It feels like, in descending order: - Minion Damage - Melee Physical Damage - Poison - Minion Speed - Faster Attacks - Melee Splash - Multistrike .. to me. Anyone have a different ideal? |