[2.6] Zombie summoner - 6 Big Zombies

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Your Strength is added to your Minions


Tooltip bug or it dont work? My zombie's tooltip max health not change if i get more str
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N1ght20 wrote:
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Your Strength is added to your Minions


Tooltip bug or it dont work? My zombie's tooltip max health not change if i get more str


I think this is a tooltip bug, I recall seeing similar things before with minion hp
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Eleona wrote:
About spectre, are they really usefull ? What about droping that node on North of the tree and just get blood magic monkey to buff zombie?


I was thinking of doing blood magic monkeyx2 or maybe something that chills, or is otherwise able to be a support.
Allana how much strength do you have total?

I copied your character in Path of Building tool and barely get 1000 (with Meginord's Vise equipped rather than Shapers Touch)

Edit: Nevermind, I forgot Efficient Training - now I'm at 1330 strength.
Last edited by Agent_Wesker on Mar 7, 2017, 1:50:24 PM
what's the order for ascendancy skills?

Also, what about using fortify gem with zombies?
For belt use,
, is it a good choice?
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thecolours wrote:
what's the order for ascendancy skills?

Also, what about using fortify gem with zombies?


I took commander of darkness > mistress of sacrifice > spirit eater > flesh binder

Fortify is not needed because minions biggest fear is degen and elemental damage, rarely is it phys damage that kills them. Plus, you lose out on dps


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Distol wrote:
For belt use,
, is it a good choice?


I did not notice the new resist all passive, that's pretty good. I guess it's an all right belt
What about Beacon of Corruption? If we stack it with skeleton totem (skeleton get's our 1200 str too), will it work? I just don't see big deal to take Flesh Binder since we go 6 zombie max
Last edited by N1ght20 on Mar 7, 2017, 2:36:36 PM
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N1ght20 wrote:
What about Beacon of Corruption? If we stack it with skeleton totem (skeleton get's our 1200 str too), will it work? I just don't see big deal to take Flesh Binder since we go 6 zombie max


Feel free to use it. The only benefit if your minions don't die is some chaos resistance, whereas fleshbinder always provides 6% reduced phys damage. I like it more but it's more a personal preference.

You could also just take both minion damage mini nodes before the big ones if you want
Is there consensus yet on the best supports for Zombies?

It feels like, in descending order:
- Minion Damage
- Melee Physical Damage
- Poison
- Minion Speed
- Faster Attacks
- Melee Splash
- Multistrike

.. to me. Anyone have a different ideal?

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