[2.6] Zombie summoner - 6 Big Zombies

Hi,

@allana Could you expand the CI version? Example of iteams, gem links and potion?
What you thing about using United in Dream in your build (CI version).

Thanks for grate build!
several things:

stone golem is OP for beacon of corruption. Get him near your boss and re-summon. Huge degen hits bosses hard with vulnerability up.

Skeletons top SRS for utility (and since we don't have room for a damage dealing SRS, skeletons make a better caustic cloud generator due to their higher life and lower cap).

I am only 11% short of capped res in regular maps. Will drop purity of elements for discipline, going from about 8.4k ehp to over 10k ehp as soon as i can upgrade my belt and rings. This is the tankiest summoner I've ever played, even being short on auras.

chaos golem might come in handy against phys bosses with big hits (malachai, uber izaro)

Can't wait for zombie damage buff in 3.0. Will definitely try to get in on the beta.

Current setup:

Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that?

They don't know what hiding is... they don't know what dodging is... they are morons.
Last edited by joachimbond on Apr 11, 2017, 4:05:14 PM
nice build :D
Last edited by Heartless79 on Apr 12, 2017, 1:32:43 AM
"
joachimbond wrote:


Can't wait for zombie damage buff in 3.0. Will definitely try to get in on the beta.


comes hand in hand with poison nerf. it probably is a net loss in dps. a considerable one at that.

not to mention the real issue with zombies in super late end game is durability and how much of a pain in the ass re-summoning them is
"
Saltychipmunk wrote:


not to mention the real issue with zombies in super late end game is durability and how much of a pain in the ass re-summoning them is


Is this the case even with Severed in Sleep and Vitality Aura?
Mess with the best, die like the rest.
I'm still alive! Just hit 89 today. My clearspeed is still pretty good still. I just looted my first red map so i'll roll that up soon and see how that goes. t10s and lower have been a breeze though so I'm not really worried.

Current gear:
Spoiler


Current tree: level 89

Been using Flame sents for clearspeed. Evanglist seem slower and chieftains die too fast. Sents seem to stay alive the best since they stay back and fire from afar.

Going to switch to Severed in Sleep once I get a couple hundred more ES - sitting at 8,600 without a shield, i want to be around 9k when I make the switch. Either Energy from within along with a couple of more ES nodes, or a new ring/neck/belt should push me over that 9k mark without a shield.

Mess with the best, die like the rest.
"
Edzilla wrote:
"
Saltychipmunk wrote:


not to mention the real issue with zombies in super late end game is durability and how much of a pain in the ass re-summoning them is


Is this the case even with Severed in Sleep and Vitality Aura?


lets put it this way. i had 24k hp zombies with 11% life regen melt in about 5 seconds whenever they were not directly in contact with the shaper in melee.

The issue is saddly that as melee minions zombies have to walk through shit that was never designed to be tankable.

This is kind of why i dislike the new direction ggg is taking bosses .. this bullet hell dodge the instant kill mechanic to win thing.

I mean i look at the new act 5 boss from the trailer where you literally have to hide behind the statues to survive the bullet hell and all i can think is .. how the fuck are zombies going to survive that?

they dont know what hiding is ... they dont know what dodging is .. they are morons.
Last edited by Saltychipmunk on Apr 12, 2017, 2:27:34 PM
"
Saltychipmunk wrote:


not to mention the real issue with zombies in super late end game is durability and how much of a pain in the ass re-summoning them is

The issue is saddly that as melee minions zombies have to walk through shit that was never designed to be tankable.

I mean i look at the new act 5 boss from the trailer where you literally have to hide behind the statues to survive the bullet hell and all i can think is .. how the fuck are zombies going to survive that?


Zombies are amazing for any content that doesn't require much mechanics, they are great for general content and do it well. I agree they are way too squishy, I hope we get an improved convocation with a much lower cooldown + minions stack on top of you until your character moves. I am really not looking forward to act 5-10 if our only changes are damage, sure the QoL for spectres will be nice but there is so many other summoners builds and ideas that are gimped by shit design and balances.
Last edited by dupie on Apr 12, 2017, 6:19:05 PM
"
Saltychipmunk wrote:

...I look at the new act 5 boss from the trailer where you literally have to hide behind the statues to survive the bullet hell and all i can think is .. how the fuck are zombies going to survive that?

they dont know what hiding is ... they dont know what dodging is .. they are morons.


This is my new signature.
Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that?

They don't know what hiding is... they don't know what dodging is... they are morons.
"
Saltychipmunk wrote:
"
Edzilla wrote:
"
Saltychipmunk wrote:


not to mention the real issue with zombies in super late end game is durability and how much of a pain in the ass re-summoning them is


Is this the case even with Severed in Sleep and Vitality Aura?


lets put it this way. i had 24k hp zombies with 11% life regen melt in about 5 seconds whenever they were not directly in contact with the shaper in melee.

The issue is saddly that as melee minions zombies have to walk through shit that was never designed to be tankable.

This is kind of why i dislike the new direction ggg is taking bosses .. this bullet hell dodge the instant kill mechanic to win thing.

I mean i look at the new act 5 boss from the trailer where you literally have to hide behind the statues to survive the bullet hell and all i can think is .. how the fuck are zombies going to survive that?

they dont know what hiding is ... they dont know what dodging is .. they are morons.


Oh, you said end game content, I figured you meant t16 maps. I don't plan on doing shaper or Uber atziri or anything lol.
Mess with the best, die like the rest.

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