[2.6] Ben's Ranged AutoSummoner (BUDGET, MoM, guardian/shaper viable, projectqtup viable)

Hello,
I've been trying this build in LHC and I feel like the new update messed up jorrhast since it now summons ranged spectres with melee gems?
Any ideas?

"
Qarl wrote:
2.6.0f Patch Notes
Fixed an issue with Jorrhast's Blacksteel not being able to target and thus animate ranged weapons.

"
RisibleFreaK wrote:
Hello,
I've been trying this build in LHC and I feel like the new update messed up jorrhast since it now summons ranged spectres with melee gems?
Any ideas?

"
Qarl wrote:
2.6.0f Patch Notes
Fixed an issue with Jorrhast's Blacksteel not being able to target and thus animate ranged weapons.



Yeah that pretty much made it a lot weaker. now i get ranged weapons autocasted with the melee support gems linked.. now you need to be fast so you can cast the ranged weapons :P bad change.
Last edited by Manniman123 on Mar 18, 2017, 7:30:50 PM
Guide does not work
What level is best to transition to Jorrhast. I did it 44 and it seems that there isn't that much dropped weapons to animate.
This build is still very powerful as long as there is enough mob density and the quantity drop rates are enough in maps; using the SRS variant instead and it's much easier to get the chain started when/if it gets dropped.

Can melt bosses and Breachlords in a few seconds, it's pretty great.

"
IchiMorghulis wrote:
What level is best to transition to Jorrhast. I did it 44 and it seems that there isn't that much dropped weapons to animate.


68+ - I didn't do it until 72. Also try using SRS instead, it's a lot easier to keep killing without worrying about running out of weapons.
Hi

Why don't you use this armor - Cloak Of Tawm'r Isley? Magic items drop identified. More items on ground for animate weapons.
If i wanna try out the SRS , how should the setup with gems be?
Last edited by Makmon1337 on Mar 19, 2017, 1:38:41 AM
"
Manniman123 wrote:
"
RisibleFreaK wrote:
Hello,
I've been trying this build in LHC and I feel like the new update messed up jorrhast since it now summons ranged spectres with melee gems?
Any ideas?

"
Qarl wrote:
2.6.0f Patch Notes
Fixed an issue with Jorrhast's Blacksteel not being able to target and thus animate ranged weapons.



Yeah that pretty much made it a lot weaker. now i get ranged weapons autocasted with the melee support gems linked.. now you need to be fast so you can cast the ranged weapons :P bad change.

You could swap out the 6-5lL armor to 6L SRS with chaos and poison support
then change the gems on Jorr to support range weapons.
This way you dont even need to manually summon weapons just spam SRS and they will summon it for you.
"
You could swap out the 6-5lL armor to 6L SRS with chaos and poison support
then change the gems on Jorr to support range weapons.
This way you dont even need to manually summon weapons just spam SRS and they will summon it for you.


Could you please tell us the exact setup you are thinking about in this case?
Hello there!

i'm tracking this thread since the very beginning, started paying this build when it showed up till now and i really don't get your concerns:

1) i started to use Jorrhast around 55-57lvl, in a4 cruel. Without ranged weapons. I was animating melee and it allowed me to quickly get to a4m, where i was able to finally put 2 spirit guards. So my advice is: switch when you really want to. Although switching around lvl68 may be easier.

2) So called "bugfix" does not nerf this build at all, nor makes it clunky. I'm constantly running shaped strands/dunes, and my biggest concern is, that with even very-strict filter, i spend too much time picking up items. Not animating though. If i wouldn't mind not picking up items - i could be running strands in less then 1,5 mins.

3) I'm starting a map with 4-5 wands (8-10 animated ranged weapons) and 7 zombies. In a meantime i'm resurrecting maybe a 8-10 ranged weapons, and pick up 4-5 unided wands for next map. So - the time spend for animating is equal to picking up 10items. It's 30sec at max. So it's not clunky at all.

4) Tactics & healing: i literally just run through packs (somewhere near the borderline of the pack's circle) and most important, i'm constantly using this:

It adds a really good amount of clear speed. Really good. So consider buying it and constantly using when you are passing packs.
About healing: 2 life flasks is more than enough. I'm not even using an insta-heal one. On the tree we have taken good flasks-oriented nodes (50%inc amount of life recovered from flasks) and ascendancy + tree gives us 41% chaos res. Add two good items with chaos res, and you can hit over 100% chaos res. It's good enough to survive. You can even add stone golem for another 100life regen (i have 130life regen atm w/o golem).

5)Defence: i mostly dropped phys mitigation ( got essence crafted semi-coil chest -- see below ), beacuse IC is doing it's job & mobs are dying so quick, that i rarely get hit. I have over 1k ES on top of 4,6k life and 2,2k unreserved mana. And over 15% chance to evade atm ( was >30% before gear switching) . It's enough for surviving Bameth on vulnerability map :)

6) My gear for your reference:
Spoiler


Overall: Build as a fast mapper still rocks - it's extremely safe, really cheap to start ( i was using 1alc-1c items bought at the beginning of merciless in t11 shaped strand! ) and as for me - extremely fun. you can even go IIR with this build. And most important: you can have fast clear speed without worrynig of constant 1-2-3-4-5 flask buttons hitting or aiming at enemies. You just run. "Run Forest, run!" :))

Cheers!
Scaal

PS - Don't forget, that there are not so many builds out there, that can completely ignore ALL map mods.
Last edited by Scaal on Mar 19, 2017, 4:43:59 AM

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