[2.6] Ben's Ranged AutoSummoner (BUDGET, MoM, guardian/shaper viable, projectqtup viable)

Getting near level 80 now and this build has been the most powerful (and fun!) I've ever played. After the initial "slow" start sometimes (depending on how may wands/bows you start out with and how lucky you get with ranged weapon drops) this build just rips through maps like a beast. I've had some trouble with dying when I started maps but that was mostly because of shitty gear. After some investing in better gear I have a pretty good time at the 7-8-9 tier maps. Sometimes it can get a little slow if the enemies don't drop many ranged weapons, but once the party gets started there is no stopping it! Thanks for making this awesome build!
So atm I've got the weapon + tabula, so 6L+6L. The thing is that the gem says "summons mele weapon".
Doesnt say anything about ranged and I also tried to summon wands (with modified filter on) and nothing iss working.
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AloneT wrote:
So atm I've got the weapon + tabula, so 6L+6L. The thing is that the gem says "summons mele weapon".
Doesnt say anything about ranged and I also tried to summon wands (with modified filter on) and nothing iss working.


You need to use the Spirit Guard jewels in order to enable creating ranged weapons like wands and bows.
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Pracis wrote:
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AloneT wrote:
So atm I've got the weapon + tabula, so 6L+6L. The thing is that the gem says "summons melee weapon".
Doesnt say anything about ranged and I also tried to summon wands (with modified filter on) and nothing iss working.


You need to use the Spirit Guard jewels in order to enable creating ranged weapons like wands and bows.

Ok, so now I can summon ranged weapons, still dont see how the melee weapons re auto-summoned
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AloneT wrote:
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Pracis wrote:
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AloneT wrote:
So atm I've got the weapon + tabula, so 6L+6L. The thing is that the gem says "summons melee weapon".
Doesnt say anything about ranged and I also tried to summon wands (with modified filter on) and nothing iss working.


You need to use the Spirit Guard jewels in order to enable creating ranged weapons like wands and bows.

Ok, so now I can summon ranged weapons, still dont see how the melee weapons re auto-summoned


If I'm understanding your comment correctly (I might not.. not even sure I'm awake), that is coming from your Jorrhast. It has a 25% chance to Animate a weapon.
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AloneT wrote:
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Pracis wrote:
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AloneT wrote:
So atm I've got the weapon + tabula, so 6L+6L. The thing is that the gem says "summons melee weapon".
Doesnt say anything about ranged and I also tried to summon wands (with modified filter on) and nothing iss working.


You need to use the Spirit Guard jewels in order to enable creating ranged weapons like wands and bows.

Ok, so now I can summon ranged weapons, still dont see how the melee weapons re auto-summoned


You need higher level gems. Especially your added chaos is very low atm.
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AloneT wrote:
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Pracis wrote:
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AloneT wrote:
So atm I've got the weapon + tabula, so 6L+6L. The thing is that the gem says "summons melee weapon".
Doesnt say anything about ranged and I also tried to summon wands (with modified filter on) and nothing iss working.


You need to use the Spirit Guard jewels in order to enable creating ranged weapons like wands and bows.

Ok, so now I can summon ranged weapons, still dont see how the melee weapons re auto-summoned


"
Flouyd wrote:
You need higher level gems. Especially your added chaos is very low atm.***


And - you have to be in "Jorrhast's range" - so that means you need to be somewhat close to mobs that are going to be killed from poison.

*** That means, that most of the time mobs are dying from actual hits, not poison(dot), so it prevents proccing Jorrhast's auto-summon.
Can animate guardian proc weapon skills? Such as if I put jorrhast on an animated guardian. And if so would his animated weapons count towards your limit?
How the hell did you get your wep to go BBGGGG? All mine ever rolls is 1 green 1 blue 4 red. Or all red. Or all red 1 blue or green. I have dumped a LOT of chrom into this thing.
QoL change to OP's AW loot filter. I added an alert sound to tell me if a range weapon drop offscreen. It's working really well for me. I just have to add a single line to each the Normal and Magic portion of the filter. The line is

PlayAlertSound 8 300

The sound number 1, 8, and 9 is not used by Neversink's filter.
Last edited by IchiMorghulis on Mar 24, 2017, 9:14:50 PM

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