Minion Balance Changes in The Fall of Oriath Beta
1 april joke?
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Please fix the minions, golems .. in general, when we die they do not die that is broken. And it is not logical.
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Again... nothing for Dominating blow
Wouldnt be surprise if they remove it
Why?
" From 20%more( level 20) to -35%(all levels) thats somewhere like 50%less damage nerf! and not only that, it removed a part of the incentive to level them gem not having the damage scale per lvl. And having its mechanic denied to endgame bosses and recent contents: - Atziri - shaper - Izaro All fights with non-Dominatable adds monsters or they die once add-phase is over. Also, league monsters cannot be Dom Blow: - Breach - Beyond Thats why we need What if, instead of converting Monsters into minions, Dominating blow was Converting monsters of each kind into 1 Model, 1 representative and that monster feeds from the monsters you dominate. Lets call that monster/minion, a Prime. " ________________________________________________________________________________________________ So lets say we have the Prime that does 1-10 damage and has 200 hp:
Then this Prime now has stats that goes like: Damage: 12-38 base life: 800hp (600*1.3) mods: Extra life (previously added) and Resistance aura ______________________________________________________________________________________________ And you can have 1 Prime of each type of monsters! 1 Roah, 1 prime titty bitch,1 devourer, etc Duration: The first monster you convert creates the Prime, the monsters you convert afterward are added to it. The Prime timer is frozen as long as there is another monster buffing him. Each added monster have their own individual timer that when expires make the Prime shrinks (obviously). " " The more absorbed monster(buffs) it has, the bigger it gets. This would just take the Souleater+Headhunter feeling we have with Dom blow and take it to its final and perfect form, a complete and polished skill. ___________________________________________________________________________________________ Microtransation opportunity: Using Invasion boss models as hosts for the Prime would be pretty cool and good recycling Bonus: - this could fix Bloodline issues - Increased monster diversity could be way more interesting with such skill mechanic. - the lag Dominating blow generates Dominating blow Enchants also suck fucking hard If we look at other Duration summoning skills enchants we got : " & " & " and then we got Dominating blow - Dom blow player damage (24% & 34%) - Dom blow Minion duration - Dom Blow minion damage (20% & 30%) 1) Where are the Additional monster mods? or even Dominated monster has a chance to become 1 rarity higher 2)All other minion skills get 40% increased damage (minion) while dom blow gets 30% + having a 35% less damage on the gem 3) why are the damage mods 2 separate enchants? it only makes the skill weaker by watering down its power sources. Being a single mod would be way better, still shit but better. 4) The Enchant that buffs Player Dom blow damage is 24-36%, even the melee part of Dom Blow gets weaker enchants than other melee skill http://pathofexile.gamepedia.com/List_of_helmet_enchantment_mods _______________________________________________________________________________________ 3.0 is COming: Fall of Oriath Aint it the perfect timing? ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it Last edited by Sexcalibure#7575 on Mar 31, 2017, 7:19:25 AM
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" I hope not. Spectres permanence is long requested QoL improvement. If that's joke, it's a cruel one. Skeletons, like RS, were too spammy. Global restriction sounds reasonable. Zombies are strong, but not in the endgame, and their damage is soooo slow. The extra damage mod, along with recent changes, makes them a viable main damage skill. With current meta, most Zommbie-based necro will run with 5 at most anyway. Time for danse macabre! |
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I'll wait and see what exactly you end up doing with Spectres before rejoicing, but it is nice to hear that some much needed QoL changes are coming their way.
Persistence being the most important one, by far. Take care out there.
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" Very good idea! |
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I'm glad skeletons are getting some love but will the skele mages ever be much good with their current ai? what about an aggressive/follow ai mod for skeletons with army of bones rework?
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Any chance of a spreadsheet for golems as well?
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sigh
" you mean the defensive capabilities that cant even really survive shaper? base damage is fine and dandy i suppose but frankly... it wont matter if my dps pool gets wiped every 2 seconds because the boss just spams to much shit for a dumb as nails minion that does not have mathil level dodging skills to survive. Last edited by Saltychipmunk#1430 on Mar 31, 2017, 7:48:38 AM
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YAAAAAYYY!
The HordeShephard will rise again ^^ CPU: Intel i3 - 12100F
Board: 12th gen RAM: 32GB Graphics: Geforce RTX 3060 OS: Windows 10 Professional |
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