Changes to the Labyrinth
GG GGG
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" I blame idle clicker games. "Into the Labyrinth!
left step, right step, step step, left left. Into the Labyrinth!" |
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" I hate to ruin your demographic, but I'm 48, work a full time job, hold two degrees, have 14 years in the military in combat arms, and I fuckin hate lab. It's not effort. It's that I have to run boring content (yes, clicking through traps is like watching frozen tv dinners thaw). I have better things to do with my time. |
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To GGG and Chris :
For the next 3.0 patch, if u want a precision about hater/lover for LAB, plz just make IG THIS : do u like LAB ? yes/no ^^ |
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" Anyone can claim to be anything on the internet. It means nothing. "Into the Labyrinth!
left step, right step, step step, left left. Into the Labyrinth!" |
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What about blessing? Still be there for uber lab?
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Arena (the middle section without traps) for final fight with Izaro at endgame labyrinth should be slightly bigger, so evasive characters have some place for maneuvers.
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I strongly beleave that person, who is responsible for Labyrinth design riding to the GGG's office on It-bike from South Park. Because only person with that understanding of "good design" could come up with Lab as it is now (and will still be).
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" There is no effort. There is only boredom and routine. |
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No matter what with even these few chances lab still sucks. You don't even address the retarded traps an the over damage they do. You don't address loosing a connection in Uber labs. Make more portals an address traps and what ever else to make labs not suck. In conclusion labs still suck.
Last edited by Mahtez#5925 on May 16, 2017, 4:06:50 PM
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