[3.2] 2H Warchief - SSF/HC/Starter [Berserker] - All Content (?) (Videos)

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302mustang wrote:
Anyone take this build to t15 or shaper or uber atziri yet? hows the dual totems holding up?

Also i don't understand how immortals call is supposed to work as well as the buffs?

when i cast the cry's i do not see a buff icon in my upper corner.



Immortal Call offers split second of physical immunity, more if you spend endurance charges.
Enduring Cry grants you endurance charges if you taunt enemies with it.
And when you take War Bringer in Berserker ascendancy, Enduring Cry grants you instant recovery of your 25% of Life and Mana, which literally acts like a seething life flask. that Node also grants you 100% increased Warcry Cooldown Recovery Speed, which makes your Enduring Cry cooldown 2 seconds, making it literally spamable.
As for Tier 15's, when scaled enough, I have no doubt that build can do it, since warchief totems are capable to do Shaper as well without poison and bleed mechanics. Albeit slowly, but safely.
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CynthiaCrescent wrote:
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Songweaver wrote:
Seems nice.
May I ask about Debeon's Dirge, is there a way to incorporate it in elemental totems such as those with Brain Rattler?
No matter how I put points togethere, total dps is something like 40% lower than the build with Brain Rattler.
Or should I just neglect the Dirge and just go with Rattler...?

On a side note, a few questions for Siliconlife, since I see you're using it, since I have a dillema between pure phys or elemental:
1.) Does your Rattler build performs well in the uber lab?
2.) Is there a significant change in dps between rings, as in, would I be better of with crafting steel or opal rings? Which one is more important, flat phys or EDA (ele damage with attacks)
3.) Is there a room for improval of dps even further than crafting rings and helm enchant, or should I respec into physical for absolute endgame?

I'm asking, because I can't play in PoB, since I'm not at home.


There's a lot of phys scaling nodes on the tree, which makes elemental conversion strong and pure elemental weapons weak.


Cold Steel jewels will help with this problem I think?! Large radius. Converting Phys. Damage to Cold Damage.

Should be work without a problem.
Last edited by sorcita#5241 on Aug 29, 2017, 8:19:57 AM
Using Cold Steel means we lose jewel slots for life% and more damage. The problem with ele Warchief is that the build caps out a lot earlier than the other versions. Not that it's bad, mind you, and can be a more realistic goal compared to Starforge.

As for end-game, plenty of people have already done Shaper with dual-totem FB Warchief build, which does less damage than this build and is less tanky, so it should not have any problems with scaling. All we need is people trying it.
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sorcita wrote:


Cold Steel jewels will help with this problem I think?! Large radius. Converting Phys. Damage to Cold Damage.

Should be work without a problem.


True, but while that may be correct, after fiddling with PoB, I've come to conclusion that, while build may be cheaper, the damage output is lower as well, with not as much capability for scaling it further.

I've started the build, level 69 as I type, worked wonderfully.
Random generic transmutation slapped 2 hander with sunder into Hrimnor's, into double warchief at lv30, into Hrimnor's Dirge (fated Hrimnors), which carried me all the way until I equipped the Rattler.
I chose to go with the Rattler version because, it is very cheap, bought random white 6 link holy chainmail, threw alch and 3 or 4 chaos until it rolled life and a bit of resistances, and for now, build is performing as well as I expected.
For absolute endgame, once farmed back that what I lost while wasting currency on fusings (failed at six linking with over 1300 fuses until now, mind you), I can easily buy Disfavour and respec from maces into axes, if I feel like the damage is lacking, because you don't need to change literally anything except respec from maces into axes, which will lead you into duelist for splitting strikes and life (counting same number of points, as Wrecking Ball can't be reached with amount of respec-ed points, unless you sacrifice something else as well.

But yeah, for now, build performs really well with just generic leftover shitty gear.
Hi,

I havent play POE in a long time, and there is one thing i dont understand :
on this kind of build, the mana reserved of the 3 aura combined is 100%. How do you reduce the mana reserved needed ?
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herazul wrote:
Hi,

I havent play POE in a long time, and there is one thing i dont understand :
on this kind of build, the mana reserved of the 3 aura combined is 100%. How do you reduce the mana reserved needed ?


Nice to have another player back! Hope you're enjoying yourself.
Take a read of the "Gem Links" section in the guide again and you'll see that he recommends 2 out of 5 auras/heralds so no reduction needed.
Thx for the Guide, it really brought me back to spend a lot of time POE since Ambush :-)
Doing Maps without Problems, still hoping for good Drops for buying an at least 5L Belly and a better Weapon. Cheers!
why not consider Blasphemy Conductivity for the Rattler build? Chance to shock and Pen, which the build really needs.
ign: PhrozenFlame
I believe the PoB does actually have Conductivity, but I just forgot about it for some reasons.
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z4tz wrote:


Nice to have another player back! Hope you're enjoying yourself.
Take a read of the "Gem Links" section in the guide again and you'll see that he recommends 2 out of 5 auras/heralds so no reduction needed.



Having a blast, already killed 3 character on act 4 and 5 in harbringer HC, the new acts are fun and challenging :)

For the aura, i'm stupid, i didnt read it closely.
I was already confuse by some other builds who used 3 aura like this one (https://www.pathofexile.com/forum/view-thread/1922606), but seems to be either support gem enlighten or the unique ring. Or only 2 auras.

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