On Balance Feedback and Charge Changes
" Hmm, i have a lot more, a lot. But... still not forcing myself to be top-top player. So 1k hours is not a criteria. I will say - a least dozens 90+ HC/SSF chars, then yes, it can have a skills :) |
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" It's hilarious how all you idiots keep saying it's bad design because it "limits build diversity" without giving any actual examples how it does this. Almost every single build this affects either got slightly nerfed (crit) or just needs to path different for pretty much the exact same effect. And the benefits are much better letting GGG add more mechanics that aren't a problem because every build uses frenzy charges being the 0 downside more multi they were. The builds that are actually affected by this no one is bringing up. Spell Poison, RF, DD all got hurt (especially DD which uses traps and is a damage threshold mechanic so 20% damage loss is big). Last edited by 0Yemallis#2343 on Jul 28, 2017, 10:02:04 AM
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" I've sent an email to support@grindinggear.com to ask if the cloud part of Caustic Arrow is considered "attack". Here is my feedback: If it's not, then you are killing an almost killed skill. Caustic Arrow is an skill that deals very low damage, and one of the things you need to improve it are Frenzy charges. I've min-maxed an Scion level 96 build with best in slot items, and even so I cannot kill top end bosses with it. Even not-end ones are quite difficult. The problem gets worse as their life is being dramatically increased in 3.0. If you are telling us that your design, balance and QA team are experts at Path of Exile, then ask them to test that skill in the new charge conditions. I'll honestly doubt they'll manage to get half the results as they get with other skills with the same investment. Also, can you tell us if your design, balance and QA team are experts at Path of Exile, how did they miss the fact that the new trapper chest becomes dead on release? Last edited by intre#4184 on Jul 28, 2017, 10:21:44 AM
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i think nerfs are great this game has become to easy and too many players are used to that, i like a tough poe. the issue is we have had too much power creep since ascendacy, and ppl freak out about nerfs, stop crying, battle down and get on with it.
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" Sorry Chris, but it doesn't work like this. While you did fix those listed problems, you also damaged a lot more. Build diversity being the first thing. So, again, the list: - I agree with crit change. But then again, charges are used by everyone in similar matter. This should stay, no matter if they give 50% or 30% crit chance. - Then nerf the Assassin. Like, I dunno, his Ascendancy tree. Charges are incorporated in a lot other things than simply Assassin. - Add effects to spells, then? Per charge, add charge usage, I dunno. - It isn't mandatory. It is a choice that player can make. Nowadays there is simply not enough other choices to make. It may be caused by too much resources to spend in end-game (points, Ascendancy and gear) or too few other choices to scale damage. Also, investment is too small to get them going (Blood Rage). Making them attack only doesn't fix that problem at all, but only covers it. Might as well just remove them and say that we no longer have problem with Frenzy Charges. We won't. But we will also be missing another puzzle to build creation. It reminds me of Atziri's ignite immunity - while you fixed the problem of her getting rekt by ignite, you did not fix the problem of ignite itself that way. You are shooting at the wrong thing. As for the last bit - while I mostly find your responses cheerful and overall fun, for some reason this one doesn't feel that great. :V I mean, it almost sounds like you are feeling that community is always overreacting and that your development team can do no bad. Lets be honest here - if that was the case, there would be no double dipping, no ES supremacy, no broken ass Ascendancies or Ascendant. You made a lot of stupid mistakes in the past and you will make mistakes, and people will point them out. It is up to you what you will do with them. If you take them as people (only) overreacting, you may be on a one way track to other development teams that were thinking they can do no bad. Sure, there are people who will deny everything (or agree to everything), but I'm gonna go ahead and say that people here are mostly reasonable. That said, it is probably just me being paranoid. :P I assume your best intentions. :) " There is no need to point out certain examples. The idea itself crashes on the very beginning - funneling general mechanics into specific classes of builds. I mean, it is pretty simple. Build consists of many smaller elements: mechanics and stats. Be it on uniques, skills, passives and whatnot. Some things will be better with certain things. These will create overpowered combinations. Why would you want to gut certain choices for certain builds, when these things are still problematic on others? Shifting the problem doesn't resolve it at all. Overall, sure - you can push that change. But no problems will be fixed that way. Real knowledge is to know the extent of one's ignorance. Ignorance more frequently begets confidence than does knowledge. https://joeduncan123.imgur.com https://joeduncan1234.imgur.com Last edited by Perq#4049 on Jul 28, 2017, 10:03:19 AM
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Last edited by BKJohnsen#7059 on Aug 11, 2020, 9:03:21 AM
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my 2 cents towards ggg:
over time you just drew in too much casuals who don't see changes as challenges and only accept nerfs in form of massive power creep like other games do. people just got conditioned like that, it may not even be their fault. it would destroy the game for the more intelligent folks but if it serves the popularity and acceptance of the game i'm all for it. the other cent: making a closed beta to give people the chance to prepare their builds and destroying their efforts on the last meters, well if you do that on alpha it's probably less of a problem. age and treachery will triumph over youth and skill!
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" perhaps you shouldn't |
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Guess who has THOUSANDS of hours played, like 15-20 lvl 90+ characters, over $300 spent on the game, and hasn't received a Beta Key to test your nerfs GGG !!!
NOW HAVE BETA KEY FINALLY!!! Thanks to a kind fellow player...NOT GGG Last edited by Drewbertski#2201 on Jul 28, 2017, 10:23:15 AM
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" On a non crit capped attack build, losing 10-15% crit chance is a pretty fucking huge nerf... Many builds actually depend on getting and sustaining power charges for the build to feel well with crits. Nobody wants to make crit builds and run around with 35% crit chance. You just wasted 3 seconds reading this.
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