0.9.6d Patch Notes
Version 0.9.6d
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Great.. I was struggling in Chaos as it is.. now you've gone and made it more difficult!! =P O well, guess I just have to build a better character.
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" What do you mean by higher areas? Continuation of zones? |
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Congrats Chris & Co for not giving any compromises regarding difficulty !! Much appreciated for your commitments that you have been keeping (since 0.9.6b especially) so far.
"This is too good for you, very powerful ! You want - You take" Last edited by BrecMadak#3812 on Feb 16, 2012, 7:54:34 PM
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thats what it sounds like to me faerwin.
IGN: @Chopatron
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" Yes, the ones that you get to by going deeper - rather than rerolling the first area to get the ledge ;) | |
no drop increase in chaos? T.T
Insan
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" Hahaha, are you spying on my witch? ;) I always left the chaos after one level because I thought when I tried the exit door nothing happened. Does Chaos work like: You get a random map, and it is the "first" level of chaos, then you finish, go to the next random map (Could be same map) through the exit, which is considered the next tier of difficulty in Chaos? EDIT: Do these higher areas have a better drop rate? Is there a reward beyond challenge? Just wondering. I guess they would by virtue of more rare monsters to fight. FFA loot sucks. Last edited by Die_Scream#5464 on Feb 16, 2012, 8:08:59 PM
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are the higher areas identifieable by their level? or will the next higher area still be lvl 60 and is just "higher"
i liked that the 10th level in the past was lvl 58 and '58 chaos groups' were able to exist, will we have that again? havent played much lately but i had the impression that those dont exist anymore as ive never heard anyone ask for something like '62 chaos group'.. Last edited by DenzelW#3141 on Feb 16, 2012, 8:10:38 PM
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" More rare mobs = better drops... |
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