[3.6] Vieira's Magma Orb Miner (Guardians,Shaper,Uber and uber elder viable)
This build is SO MUCH damn fun, thanks so much for making it and updating it! I'm stomping my way through the 80's including the mine with no troubles, and all I have are the unique jewels you mention and a 5L sire. Not even 6L yet, and no other gear and no flasks.
This is the most fun and best clearing build I've ever had, though admittedly I'm--while not a noob, playing since beta--not an endgame sort of player. Highest chars get to 88 or 89 and I get bored. This one, I think I can take all the way. I have a helm suggestion though! Ever considered Hrimnor's Resolve? [dbLinkedItem id="12581474447"] Fire Damage, Life, cold resist, and as long as you keep pumping out the mines you now can't be chilled, frozen, shocked, OR ignited XD That's...all the elemental status ailments right? Pretty cool, and useful against the wetas in the mine. Stupid wetas. I'm never held up anymore. I just took all the mana nodes nearby like crazy, it's not optimal but it helps to pump out the mines and keep wasting enemies before they cause me trouble. If my mana starts to go down at all, things are getting rough. As to clear speed I see 160 mil xp on a single map (before idle time sets in) without even trying hard...that's playing safe. And speaking of playing safe, I DO still recommend minefield unlike your tips in the build. I tried it both ways, but I find you really want all those extra nasty orbs out there to kill wetas and bats in the mine before they get close. Then you can wait out the blasts or dodge as appropriate, and avoid screeches. Thoughts? I know, at 83 I'm still not really far into this. I need 6L and elemental overload next so that I can amp up my damage. Working on it. 2 more levels for the latter. | |
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Last edited by MrGoodboi on Oct 30, 2018, 6:11:08 AM
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In the tree you take Expedicious Munitions, which has no effect on mines. It seems like a waste of 4 points.
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i like these build looks like i have enough currency to start can you please help me with tree progression it will help a lot
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Can i play this in 3.5?
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Hi,
I have played this build in 3.3 Incursion as the Trap variant and managed to kill Uber elder and the rest of the gang with it but mostly did HoGM Farming. Is the Trapper Variant still viable after the last 2 patches or only as a Miner? | |
" Traps are absolutely still viable, but mines will have better clear speed due to being able to 'precast' your damage and have it clear as it chains, without having to aim or be close to the targets; this fact also makes mines a far safer option as with proper detonation spacing enemies will never even get close to you. Mines are also a bit easier on bosses because aiming isn't necessary at all, and you can just dedicate yourself to dodging damage and laying mines whenever you can which will auto detonate with a detonate mines totem. Last edited by Xanthochroid on Dec 15, 2018, 7:45:29 PM
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up
IGN: vieira
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Been playing this build for a few leagues now, decided to give some input. Obviously, having played this build for a few leagues I quite like it. It's a super solid boss killer with a solid amount of EHP that can take on all content. I've done Delve 300(not seen Aul), Uber Atzi, Guardians, Shaper, Uber Elder, Hall of the Grandmasters, sometimes you need to find out how to best handle encounters, mostly for Guardians, but overall you just bomb the area. But the last couple of leagues have had a rather noticeable effect on it.
With Betrayal, Incursion and Bestiary in the game encountering tough monsters in maps is much more frequent. I've almost entirely stopped using Faster Projectiles. Before the Master rework there were a few types of enemies that were annoying, those being Abyss rares, bosses appearing in Breach, and Beyond bosses. But now we have Red beasts, Syndicate members and Vaal architects. This build kills tough enemies by having Magma Orbs gain damage as they bounce and having them bounce ontop of tough enemies multiple times. Neither of these mechanics work when you're using Faster Projectiles. I initially went with a 6L slower proj main set staff and a 5link faster proj in the off set. But as the league progressed I simply gave up on Faster proj and started using Fire Pen+Trap and Mine damage in maps and switching to Trap and Mine Damage+Slower Proj for bosses. This affects clear speed a small amount and makes you a bit less safe against regular packs that previously would have been killed screens away, but the tough mobs are a bigger issue I feel. The build is also quite expensive to get going, at least once you've played it at full strength. It's not very satisfying to play at low power when you've played it with 7+ Abyss jewels with 4 t1-3 mods. But since the build is very generic mine stuff you can just be Arc until you've got a good Abyss jewel setup. So my current thoughts on this build would be Pros: Great boss killer. Uber Elder is a breeze Solid amount of EHP, 6k hp/2k mana, without too much effort Can handle all map mods without noticing them Handles all content Cons: Takes a bit to set up to be satisfying No secondary defenses beyond EHP caps surviveability Fairly slow, I use QS flask, Phase Run and Flame Dash. No real AS/CS for other mobility skills MAGMA ORBS. I'm used to them, but my friends' eyes get fried and seeing boss mechanics can be difficult. You really want Harbinger MTX for softer flashes and getting rid of the sound Medium: Decent for Delves. Lack of speed makes darkness diving a bit awkward, but killing nodes is a breeze because it's just carpet bombed Gotta craft your own helmet. +2 Magma Orb chain tends to be 1-2 ex, but getting the Extra Mine hasn't been challenging White sockets in Sire are really convenient but not required Last edited by Andromad on May 13, 2019, 2:33:22 PM
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