3.11 -- Righteous Fire Juggernaut / Chieftain (Outdated and Abandoned)

finally gonna hit the lab today to round out my gear

wtb add veiled mod bench, fenemus beast portal

wtb add veiled mod bench, fenemus beast portal





wtf???? just found out you cannot ADD another veiled mod on a mastercraft item.
reddit users straight up lied or were just dumb they said you can add a veiled as long as you have a prefix or suffix open.

so I have to exalt my items now

also got my endgame boots I don't think I can get a better pair for the forseeable future, if my exalt doesn't brick it





exalted my helmet afterwards that failed too, got minion life t1 lel...at least it makes it look cooler


still in the process of labbing it, I fking hate lab

edit, exalt on the boots bricked... took a risk exalting the helmet if I got + fire damage to spells I would have been screwed
Last edited by zheng738 on Dec 20, 2018, 11:46:08 PM
correct me if I'm wrong doesnt the adds fire damage mod fuck up EE?
"
zheng738 wrote:

wtf???? just found out you cannot ADD another veiled mod on a mastercraft item.
reddit users straight up lied or were just dumb they said you can add a veiled as long as you have a prefix or suffix open.

so I have to exalt my items now

i read that you can remove the craft, add two veiled mods, and then craft on top of em
"
rhah wrote:
"
zheng738 wrote:

wtf???? just found out you cannot ADD another veiled mod on a mastercraft item.
reddit users straight up lied or were just dumb they said you can add a veiled as long as you have a prefix or suffix open.

so I have to exalt my items now

i read that you can remove the craft, add two veiled mods, and then craft on top of em



all I confirmed was if you use someone else's safehouse, you have to give them the item for them to mod it, you cannot use the bench in someone else's safehouse. so make sure you do this with someone you trust.


you cannot craft a veiled mod ontop of a item with a mastercraft mod.

I don't know if the reverse would work like you said, but hopefully someone can test it. I don't have an item to bench anymore
What does the bench give you over just going to your own bench and crafting it like normal? The ability to get one you don't already have? Not paying for it?
so yea think iam done with gearing of my jugger. i find him pretty solid and so far i cleared everything except uber elder. working on spawning him at the moment.

for mapping i use poetspen arcer now and the jugger is used to slay guardians / shaper / elder. i managed to do alot of hard maps atleast for me with guardians so iam proud and can say this build works really well! thanks for the guide

iam very proud of my helmet craft because it was my first time really ever crafting something :D only waiting at the moment to get a good master craft (this phys dmg taken as fire i think it is )



plus got a watchers eye with that good vitality mod. my jewels are all life and dmg.
Last edited by Daftstyle on Dec 21, 2018, 1:44:46 AM
If we only need lvl 3 Enlighten, can I just try to vaal my Enlighten when it hits level 2, and pray for a +1 level ?
a lot of good players in this thread this league, i remember last league everyone was just fumbling around. this league only a week or 2 and a lot of us here already have completed gears.

the endgame for rf is quite deep, a lot of variations been done tested and proven.

we have the multicurse defensive variant that runs windscream, anul's necklace for a additional free aura. the creator of this thread ran that variant last league and got to level 100 with it.

i learned this league there is that 2h staff version, seems really good early game ive never seen that before but it looks hella cool. extra dmg at the cost of utility gems.

the cyclone variant. the deepest solo rf delvers last league ran this past depth 700+. they basicly switch out the koams and run a max rolled i86 elder astral with a 6link cyclone for extra survivability, life gain on hit and fortify.

there is another version that runs eyes of the greatwolf talisman for 100% conversion of either light to fire or cold to fire. this allows them to completely ignore either cold or lightning resistance.


there is a whole slew of the es variants too, but i think they have a separate thread for that.


btw did anyone read the patch notes "veiled mod additional curse has been enabled" where the hell is that
Last edited by zheng738 on Dec 21, 2018, 2:22:04 AM
"
zheng738 wrote:

I don't know if the reverse would work like you said, but hopefully someone can test it. I don't have an item to bench anymore


at least i cant craft anything on top of the veiled mod on my belt - so it does not work, or at least not anymore (if it ever worked before patch like the flat phys/bleed on top of normal flat phys)
Last edited by Jygallak on Dec 21, 2018, 2:16:41 AM
Rarity: Rare
Foe Ward
Eternal Burgonet
--------
Quality: +20% (augmented)
Armour: 448 (augmented)
--------
Requirements:
Level: 70
Str: 138
Dex: 111
Int: 111
--------
Sockets: B-B-B-G
--------
Item Level: 85
--------
Armageddon Brand Damage Penetrates 12% of Branded Enemy's Fire Resistance
--------
Socketed Gems are Supported by Level 16 Burning Damage
Socketed Gems are Supported by Level 16 Concentrated Effect
Socketed Gems are Supported by Level 20 Minion Life
Socketed Gems deal 30% more Elemental Damage
+29 to Strength
Minions have 23% increased maximum Life
25% increased Burning Damage
17% increased Area Damage
+66 to maximum Life
--------
Elder Item

My helmet

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