3.11 -- Righteous Fire Juggernaut / Chieftain (Outdated and Abandoned)
" Try quicksilver flask with ms mod, silver flask, high ms on boots, and shield charge linked with faster attacks. It should feel pretty good with that. Some people use leap slam, but it feels clunkier to me, and when i timed my runs, they were noticeably slower than with shield charge. The only advantage is that you can jump over stuff. You can also just manually run around and use cyclone on enemy packs to proc ee, eo, and fortify. You can also link cyclone with cast while channelling + one or two curses. But you'd need to get whispers of doom passive and or use windshriek boots to increase curse cap. | |
btw guys, you can also get fire damage multiplier on shaped gloves now
ilv 80 +(13–16)% to Fire Damage over Time Multiplier Suffix | |
Has anyone followed this leveling guide this season? https://www.pathofexile.com/forum/view-thread/2166420/page/1 then transitioned into this topic's build? If so how was it?
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Finally hit something decent after a couple thousand alts |
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" Shaped amulets can now roll fire damage over time multiplier. I think shaped marble amulets are the way to go now. I've been trying to craft something in standard. Went with alts at first, but the odds are terrible. So i tried scorching fossils, and they seem better. Out of 100 attempts i got it to roll 5 times. Only two tiers, so it seems to be about 40 fossils per t1 roll. | |
" Thanks for the heads up, bought a base and will try this. According to poedb you need an ilv80 base, and prismatic aetheric scorched gives the best odds for fire multi. I hope I can hit fire multi, fire damage and delve fire damage :D damn that was close lol, first scorched aetheric and hit T1 multi and 45% fire resistance, thought that was fire damage edit: some stats after 80 scorched : double %fire x5 t1 fire mult x4 t2 fire mult x1 t2 fire mult double fire x1 The last one was a beauty, sadly the annul hit the multi. Needed it to hit the added fire damage. It had 15% all resistance, 41% inc fire, added fire and T2 mult. edit: 80 scorched more : double %fire x6 t1 fire mult x5 t2 fire mult x4 edit: last batch of 80 was the worst : double fire x5 t1 fire mult x3 t2 fire mult x2 t1 fire mult + delve fire but added fire damage x1, didn't bother annuling edit: new day new 80 batch double fire x1 t1 fire mult x3 t2 fire mult x2 t2 fire mult + %fire damage x2 but both were mediocre edit: finally done, I'll be content with tier 2 multi Don't have the balls to annul fire resistance for multi craft, it's 1 in 4 Last edited by Shuggananas#4641 on Sep 24, 2019, 1:44:37 PM
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" very nice. i wouldn't annul it either the best roll i got so far. failed to annul fire damage unfortunately btw, i looked at your character and i have a couple suggestions infused channelling is better than ele focus for scorching ray. infused buff from it gives 10% more damage multiplier to all fire skills also, i don't know if you know but, on your helmet, you can craft +1 to aoe gems, buffing rf by 1 | |
" Huh, forgot about infused channelling. Hadn't played RF since it was introduced. I know about the craft but I haven't unlocked it, trying to find someone in my guild who's got it. |
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" I can craft it for you if you want. | |
Is the aim still to push your hp as high as you can or is there a threshold to aim for and stay there?
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