3.11 -- Righteous Fire Juggernaut / Chieftain (Outdated and Abandoned)

How does "increased life recovery rate" work on a belt? Bought a cheap belt to test it out, but umm I figured it would add flat bonus to life regen per second, which is not the case.

So umm how does it work/I can test it out?
"
How does "increased life recovery rate" work on a belt? Bought a cheap belt to test it out, but umm I figured it would add flat bonus to life regen per second, which is not the case.

So umm how does it work/I can test it out?


All gaining of life is recovery. % increased recovery from elder belt and watcher's eye jewel act as a multiplier. So, lets say you have 1,000 life regeneration. 50% recovery from belt and jewel will turn that into 1,500. I get a little over 1,000 extra regen with 49% recovery.

It doesn't show on your character sheet, but it's easy to test out. Just remove some regeneration sources until you start degenerating, then put on your recovery belt.
"
Nosferat wrote:
I'm not that good with path of building so I will raise the question here.

I will switch from chieftain to berserker once I hit 90-92 and start going for the end game content, but that is beside the point.

What would I gain, and what would I lose if I would not use kaom's boots, compared to using socketed boots that would have a lvl 4 enlighten+blasphemy+flammability. As in how much would my dps increase or decrease if I would make a curse aura of flammability, compared to simply having kaom's boots. I am having a hard time deciding if I should go for whispers of doom and use double curse, or simply spend the passive points on other stuff and equp kaom's boots.

I have tried previously on a scion and I know that with a lvl4 enlighten you can run with flammability+vitality+purity of fire and still have some mana for a shield charge or a cyclone or a flame dash and so on...

In the meantime I'm just farming some currency for a better amu, a better helmet, better gloves, and of course the new jewel that will give me the necessary life regen, but when the time comes, I want to know if using kaom's will help me more compared to socketed boots with flammability aura.


2nd curse isn't needed really. Im not sure where would you need it? Kaoms roots are really nice in general. I was quite skeptical about them at 1st, but after using them for some hours I wouldn't change them to anything. Being able to run those temporal chains maps without getting annoyed, while your friends whine about them is added bonus. Anyway kaoms roots are pretty much free now, so try them out and see if you like them. And having to spend skill points in tree for 2nd curse costs way too much life and missing out life in boots too hurts you a lot.

Also if you want to free up some gem slots get belt with lvl 22 enduring cry and look to improve your other items with some new elder items too.
"
Scarri wrote:
Yes it changed back in 3.0.2, it was always supposed to work it was a bug it didn't. No one cared previously since it still didn't make the top 4-link. It's only now with the ability to get Burning damage on helm that it's useful for a 4-link RF setup.


That makes a lot of sense, however I was reading patch 3.0.2 and it states "Efficacy Support now correctly supports Damage over Time effects."

That doesn't necessarily mean it now works for RF... RF on the POE Wiki still says efficacy is not supported if RF is directly casted by the player..

Also, if your crown already has "socketed gems are supported by level 18 burning damage", using a increased burning damage won't work in that helm right?

Sorry but I am confused lol
Last edited by Duc_ on Dec 31, 2017, 10:32:32 PM
"
Nosferat wrote:
I'm not that good with path of building so I will raise the question here.

I will switch from chieftain to berserker once I hit 90-92 and start going for the end game content, but that is beside the point.

What would I gain, and what would I lose if I would not use kaom's boots, compared to using socketed boots that would have a lvl 4 enlighten+blasphemy+flammability. As in how much would my dps increase or decrease if I would make a curse aura of flammability, compared to simply having kaom's boots. I am having a hard time deciding if I should go for whispers of doom and use double curse, or simply spend the passive points on other stuff and equp kaom's boots.

I have tried previously on a scion and I know that with a lvl4 enlighten you can run with flammability+vitality+purity of fire and still have some mana for a shield charge or a cyclone or a flame dash and so on...

In the meantime I'm just farming some currency for a better amu, a better helmet, better gloves, and of course the new jewel that will give me the necessary life regen, but when the time comes, I want to know if using kaom's will help me more compared to socketed boots with flammability aura.


You gain a slot that you can better max your res with and 4 more sockets and in turn, have lesser HP meaning, lessser RF DPS, a chance to get stunned, and knocked back, and slowed below base movement speed. Whispers of doom is a waste of pts in my opinion because you could just use the points elsewhere and get more life = more RF damage = more survivability. Flammability too is useless since if you will be running a witchfire brew stibnite flask, you automatically get a sort of blasphemy + despair curse upon flask usage so you wouldn't be able to use your flammability anyway.

I'm playing this build and so far, I can do everything without a problem. It may not be the best map clearer but it's still fun watching enemies burn in your presence. Boss killing takes some time depending on the boss but do note that if you peek at my character, The gems aren't even quality 20 yet. There's still room for a bigger improvement. Also, I still don't have the amulet and 2 rings he recommended but I'm already sitting at 9.7k HP at level 82. And that's already really good in terms of DPS and survivability.
"
Duc_ wrote:
"
Scarri wrote:
Yes it changed back in 3.0.2, it was always supposed to work it was a bug it didn't. No one cared previously since it still didn't make the top 4-link. It's only now with the ability to get Burning damage on helm that it's useful for a 4-link RF setup.


That makes a lot of sense, however I was reading patch 3.0.2 and it states "Efficacy Support now correctly supports Damage over Time effects."

That doesn't necessarily mean it now works for RF... RF on the POE Wiki still says efficacy is not supported if RF is directly casted by the player..

Also, if your crown already has "socketed gems are supported by level 18 burning damage", using a increased burning damage won't work in that helm right?

Sorry but I am confused lol


It does work on RF now. If you use path of building, your RF dps changes the moment you equip efficacy. Or you could just try it in game and link an RF gem to an efficacy gem and see if a letter icon in the RF skill pops up.

Yes, the burning damage gem won't work anymore that is why instead of using the standard RF + Inc Burn Dmg + Inc AoE + Elem Focus, since it has burn damage now, you switch Inc Burn Damage gem with Efficacy.
"
Duc_ wrote:
"
Scarri wrote:
Yes it changed back in 3.0.2, it was always supposed to work it was a bug it didn't. No one cared previously since it still didn't make the top 4-link. It's only now with the ability to get Burning damage on helm that it's useful for a 4-link RF setup.


That makes a lot of sense, however I was reading patch 3.0.2 and it states "Efficacy Support now correctly supports Damage over Time effects."

That doesn't necessarily mean it now works for RF... RF on the POE Wiki still says efficacy is not supported if RF is directly casted by the player..

Also, if your crown already has "socketed gems are supported by level 18 burning damage", using a increased burning damage won't work in that helm right?

Sorry but I am confused lol


Trust us it works, you can always tell if a support gem is working in game as the main skill gets a little box added to it showing what supports it currently has.

If you just look at the support gem it says "Supports any skill that deals damage OR has a duration." If it was meant to require a duration it would say AND not OR. Compare this to Swift affiction "Supports any skill that has a duration, or can hit enemies to inflict ailments on them." RF has no duration and doesn't hit so this one won't work out the box, you can do some trickery with arcane surge to add a duration to RF if you have a 6 link setup.

The Wiki is a bit out of date on some things, remember wikis are mostly maintained by the community so that aren't always 100% up to date. Really one of us should just go update it ourselves.
How useful is empower lv3 for purity of fire? I just crafted a decent belt with %max life and enduring cry, is it worth using for the extra max fire res I`ll get?
Spoiler


So I spent roughly about 1ex in gear (Helmet + Helmet Essence and some other opal rings with failed essences) and 40-50c in regals to respec my Berserker Molten Strike to this RF build. I'm wondering what I should focus on upgrading because all my items are booty :(.
"
Exstyles wrote:
Spoiler


So I spent roughly about 1ex in gear (Helmet + Helmet Essence and some other opal rings with failed essences) and 40-50c in regals to respec my Berserker Molten Strike to this RF build. I'm wondering what I should focus on upgrading because all my items are booty :(.


First thing you need is a way to trigger EE. You could double up on upgrades here by getting a abyss jewel for your belt with life, dot damage with shield, and cold or lightning to attacks. Then I would ditch the essence craft gloves for a decent pair with life and resist. You should also be able to get a better belt for not too much. IMO it's better to just get all good life resist pieces for your rares instead of trying to force the essence crafts, other than helmet since that's the huge dps upgrade. Essence craft gloves are your lowest priority since it's just a little QOL/speed on shield charge.

Report Forum Post

Report Account:

Report Type

Additional Info