3.11 -- Righteous Fire Juggernaut / Chieftain (Outdated and Abandoned)

I like the Build but I kinda hit a wall, I dont know hat to upgrade or what will boost my damage and survivability. Im lvl 89 around 6k life, my damage is "fine" but I still get the ocasional oneshot.



Im thinking about enchants right now, but after that im really not sure
Keine Reue
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ThaShinji wrote:
I like the Build but I kinda hit a wall, I dont know hat to upgrade or what will boost my damage and survivability. Im lvl 89 around 6k life, my damage is "fine" but I still get the ocasional oneshot.



Im thinking about enchants right now, but after that im really not sure


If you have elemental equilibrium rn, your glove enchant is could be messing you up by applying fd to enemies boosting their fire resistance.
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Archifracture wrote:
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ThaShinji wrote:
I like the Build but I kinda hit a wall, I dont know hat to upgrade or what will boost my damage and survivability. Im lvl 89 around 6k life, my damage is "fine" but I still get the ocasional oneshot.



Im thinking about enchants right now, but after that im really not sure


If you have elemental equilibrium rn, your glove enchant is could be messing you up by applying fd to enemies boosting their fire resistance.


Shit your right, that could be why i was lacking damage on bosses
Keine Reue


I dropped quite a bit to make this and in the process 2% life regen dropped.
I don't know if i should annul it for something else to guarantee maximum life from harvest crafting. What would be a better/targetable mod?

Thanks,
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Archifracture wrote:


I dropped quite a bit to make this and in the process 2% life regen dropped.
I don't know if i should annul it for something else to guarantee maximum life from harvest crafting. What would be a better/targetable mod?

Thanks,

what was your process? influence rerolls?


if you want t1 life and regen then you'd probably have to wipe fire dot and regen, craft t1 life and divine. then lock prefixes and roll for regen, divine that, and finish up with fire dot

could try to aug life. odds of t1 aren't too bad. regen might even survive a couple removeadds
Couple questions (in harvest league):

1) Does the fire exposure from Master of Fire (on cluster jewel) stack with the fire exposure from Scorching Ray? Is there a point to get one trait of MoF?

2) Is it reasonable to just use some 6-link chestpiece instead of Kaom's? I feel like I'd get more usage out of a 6 link with mega life and some other stuff on it, also probably cheaper than finding some 7 link RF helmet to play with.
Hi I'm really enyoing this build!

I was wondering how to craft a good Sceptre. TY!
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rhah wrote:
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Archifracture wrote:


I dropped quite a bit to make this and in the process 2% life regen dropped.
I don't know if i should annul it for something else to guarantee maximum life from harvest crafting. What would be a better/targetable mod?

Thanks,

what was your process? influence rerolls?


if you want t1 life and regen then you'd probably have to wipe fire dot and regen, craft t1 life and divine. then lock prefixes and roll for regen, divine that, and finish up with fire dot

could try to aug life. odds of t1 aren't too bad. regen might even survive a couple removeadds


Damn, your right, I just didn't feel like annuling regen at the time so just slammed the FDot so I could use it. +44 more max life seems like a little too much of a hassle but maybe if I feel like it/have the crafts. Is there anything that would be more effective that the %life regen?

Process
After awakening for the base, and praying you don't get a random bricked prefix.
Aug 1-2 chaos to hit and lock prefix with an influenced mod.
Spam remove non-influence and add influence to the suffix mods,
Craft suffix mods if your missing any,
If you hit any influence suffix that can't be removed,
Reforge, keeping prefixes.
Repeat the remove non-influence to influence strat. til you hit Malevolence.
I think it's still a 1:20 but seems like more manageable RNG.

GL Exiles.
Last edited by Archifracture on Jul 15, 2020, 9:04:38 PM
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Archifracture wrote:
Is there anything that would be more effective that the %life regen?

Not sure, finding it hard to decide on the perfect one as well. If one open, i'm thinking regen, chaos res, or open suffix with crafted 1 minimum frenzy charge. If two, then maybe cold + light res, or combination of chaos/regen/open. Aspect of the spider maybe. I'll probably make a couple different ones, to have some flexibility with gear.

Thanks for sharing that. Sounds more practical than what i was planning. Was gonna do "reforge, keep prefixes", but that could take a long ass time, and when it rolls it could come in combination with unremovable mods.
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Grumpsy918 wrote:
Couple questions (in harvest league):

1) Does the fire exposure from Master of Fire (on cluster jewel) stack with the fire exposure from Scorching Ray? Is there a point to get one trait of MoF?

doesn't stack, and it's weaker (-10%). if you don't use scorching ray or wave of conviction, then it's kinda worth taking one, but probably not that worth it since you'd be giving up one of the good mods

2) Is it reasonable to just use some 6-link chestpiece instead of Kaom's? I feel like I'd get more usage out of a 6 link with mega life and some other stuff on it, also probably cheaper than finding some 7 link RF helmet to play with.

depends how ok you are with dying, and what you are farming. kaoms is a lot of life. if you can hit at least 7k life without kaoms then you should be kinda fine defensively with a 6 link. ideally you probably want like 8k though, for endgame stuff

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