3.11 -- Righteous Fire Juggernaut / Chieftain (Outdated and Abandoned)
I like the Build but I kinda hit a wall, I dont know hat to upgrade or what will boost my damage and survivability. Im lvl 89 around 6k life, my damage is "fine" but I still get the ocasional oneshot.
Im thinking about enchants right now, but after that im really not sure Keine Reue
| |
" If you have elemental equilibrium rn, your glove enchant is could be messing you up by applying fd to enemies boosting their fire resistance. |
|
" Shit your right, that could be why i was lacking damage on bosses Keine Reue
| |
I dropped quite a bit to make this and in the process 2% life regen dropped. I don't know if i should annul it for something else to guarantee maximum life from harvest crafting. What would be a better/targetable mod? Thanks, |
|
" what was your process? influence rerolls? if you want t1 life and regen then you'd probably have to wipe fire dot and regen, craft t1 life and divine. then lock prefixes and roll for regen, divine that, and finish up with fire dot could try to aug life. odds of t1 aren't too bad. regen might even survive a couple removeadds | |
Couple questions (in harvest league):
1) Does the fire exposure from Master of Fire (on cluster jewel) stack with the fire exposure from Scorching Ray? Is there a point to get one trait of MoF? 2) Is it reasonable to just use some 6-link chestpiece instead of Kaom's? I feel like I'd get more usage out of a 6 link with mega life and some other stuff on it, also probably cheaper than finding some 7 link RF helmet to play with. |
|
Hi I'm really enyoing this build!
I was wondering how to craft a good Sceptre. TY! |
|
" Damn, your right, I just didn't feel like annuling regen at the time so just slammed the FDot so I could use it. +44 more max life seems like a little too much of a hassle but maybe if I feel like it/have the crafts. Is there anything that would be more effective that the %life regen? Process After awakening for the base, and praying you don't get a random bricked prefix. Aug 1-2 chaos to hit and lock prefix with an influenced mod. Spam remove non-influence and add influence to the suffix mods, Craft suffix mods if your missing any, If you hit any influence suffix that can't be removed, Reforge, keeping prefixes. Repeat the remove non-influence to influence strat. til you hit Malevolence. I think it's still a 1:20 but seems like more manageable RNG. GL Exiles. Last edited by Archifracture on Jul 15, 2020, 9:04:38 PM
|
|
" Not sure, finding it hard to decide on the perfect one as well. If one open, i'm thinking regen, chaos res, or open suffix with crafted 1 minimum frenzy charge. If two, then maybe cold + light res, or combination of chaos/regen/open. Aspect of the spider maybe. I'll probably make a couple different ones, to have some flexibility with gear. Thanks for sharing that. Sounds more practical than what i was planning. Was gonna do "reforge, keep prefixes", but that could take a long ass time, and when it rolls it could come in combination with unremovable mods. | |
" |