3.11 -- Righteous Fire Juggernaut / Chieftain (Outdated and Abandoned)
I'm going berserker again - I can't justify to myself how a max 1100hp/s degen would be worth giving up 40% more damage for. My character from harbinger has a little over 500 net regen with ok gear (With RotP swapped out for a 5% one), and so this would just drop to -600. That's if at full rage with a 25% hp/mana hit every 2s if needed - on a character with no watchers eye and no elder or shaper mods on gear and flasks off. It's likely I'd get more regen than that character has given the changes and I'm not saying those swapping to other ascendancies are wrong - but I don't get how making up for a bit of degen would be harder than making up 40% damage.
Last edited by Catlableak on Mar 1, 2018, 4:42:25 AM
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" Jugger have 5% inc damage per endurance charge, having 9 is 45%, that's even more than Berserker |
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" That's 45% increased, not MORE. Remember that more is multiplicative, increased is additive. That 45% increased is significantly less than 40% more. |
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" There is no struggle. Undeniable is more or less worthless with righteous fire. You get more damage and more AOE, more consistently, with Unrelenting. ---EDIT--- I stand corrected. I'm an idiot and didn't realize they moved the "25% chance to gain max endurance charges" to Unflinching. Simply put, Undeniable will give you 30% increased damage. Not bad. Unrelenting will make you almost invincible--at max endurance charges, your fire res will be 99%. That means the degen from RF will be almost completely mitigated. Somehow, I don't think they took RF into consideration when they made that node. ---the previous misinformation, because i'm not a piece of shit who hides his mistakes-- Lemme go into it really quick: keeping up endurance charges without Unrelenting is almost impossible. Not only do you maintain charges FAR more easily, you also get an extra charge. We don't need the accuracy or the attack speed from Undeniable. The only thing we would get out of it would be 30% increased--not MORE--damage. That's 25% increased over the additional endurance charge, but we have a harder time keeping up endurance charges, and thus we don't see the full benefits of Unyielding as often. Last edited by MasterWilhelm on Mar 1, 2018, 11:57:56 AM
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And how are endurance charges supposed to get you to 99% fire res... the 8% elemental taken is not additive with 91% fire res. If you took 1000 fire damage then 91% fr would drop this to 90 and then you'd take 8% less - so net 82.8, rather than 10 as you seem to be claiming. If I'm wrong then wow, but it seems a stretch to even believe this may be the case.
And yeah, 30% increased damage is nothing to be excited about. I worry that some don't understand 'more' vs 'increased' which will just end up with a lot of slow tanky juggs, which is kinda the opposite of the starting point of this build. e: not directing para2 at you MasterW, just a general observation. e2: Ignore me I guess... berserker's removed from the guide. Have a good league everyone! Last edited by Catlableak on Mar 1, 2018, 2:18:26 PM
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Ascendancy
Chieftain: - better at healing - a ton of fire resists - more damage on bosses Juggernaut: - better at preventing damage - extra area of effect - better endurance charge generation
Chieftain
Ngamahu, Flame's Advance messes up EE by converting physical damage to fire damage. This can be fixed by either socketing Brutality gem into movement skill setup and using Orb of Storms to trigger EE instead; or, you can use Fidelitas' Spike weapon - doesn't deal physical damage, so there is nothing to convert to fire damage.
Juggernaut
Passive_Tree
Pastebins for Path of Building: https://pastebin.com/CxwTiM1b -- level 95 chieftain https://pastebin.com/39ph7Lbj -- level 95 juggernaut Contains two variants: weapon and shield, and dual wield. You can switch between them by changing weapon set. Almost finished updating. Gonna post regular trees when GGG updates the website. Let me know if i missed anything. | |
Looks like you've got Unwavering stance and kaom's boots.
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" After a lot of pob fiddling I'm inclined to agree. The rage degen is annoying but doesn't kill the build. Just don't take your uber lab points, rite of ruin does nothing for RF anyway. With good but not ridiculous gear at level 90 I get 125hp/s regen with max rage. 330hp/s with the lab boot enchant. With spammed warcries that's completely fine imo. Damage is around 10% higher than any other ascendancy I've messed with not counting stuff like Demi's chieftain with every item costing 10 mirrors. https://pastebin.com/DsGvb7qB The only other ascendancy I'm considering for a starter RF build is trickster, mostly because of how smooth and fast the mapping will be, and the ability to transition to scorching ray/rf later on for bossing. Pure RF damage is around 8-10% lower than zerker. You can skimp on regen on the tree if you want as well, I get over 1800hp/s net after killing a mob with dots, way overkill. Still around 900hp/s without killing anything. Can also go MoM without hurting your damage much, puts you about 500ish ehp behind zerker. https://pastebin.com/Nxp8cjHK Zerker would prob be easier for lab farm than trickster early but I'm still on the fence there. |
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" You can also skip Crave the Slaughter on zerker, only getting rage from WC. | |
Would this make a good lab farmer with all the regen?
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