0.9.6f Patch Notes

Version 0.9.6f
  • Fixed a sync issue that could occur when an entity attacks from outside its range.
  • Fixed a crash related to party invites.
  • Added rate-limiting for any actions that involve other players.
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Nice jobs boys!
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Excellent :)
Beta Member Since 0.9.0 | Current Character : ExExCorpse
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whats rate limiting?

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vapor wrote:
whats rate limiting?


People using tools to do certain actions too fast get disconnected now. It shouldn't affect legitimate players.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
could you maybe give a lil more detail? would it be like someone running a bot to run their characters through instances, if so what would the advantages be doin that durrin beta ? doest make sene
Nice, that sync <3

Now go for the 0.9.7 big patch! Im looking forward this patch.

NICE WORK!
Last edited by Sartormc#6483 on Feb 21, 2012, 11:36:59 PM
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xxnooKi wrote:
could you maybe give a lil more detail? would it be like someone running a bot to run their characters through instances, if so what would the advantages be doin that durrin beta ? doest make sene


way it sounds i'm gonna guess faster attack/casting


"
Chris wrote:
"
vapor wrote:
whats rate limiting?


People using tools to do certain actions too fast get disconnected now. It shouldn't affect legitimate players.

can't you guys detect good enough yet to ban rather than just disconnect them?

Last edited by vapor#7615 on Feb 21, 2012, 11:46:45 PM
"
vapor wrote:
"
xxnooKi wrote:
could you maybe give a lil more detail? would it be like someone running a bot to run their characters through instances, if so what would the advantages be doin that durrin beta ? doest make sene


way it sounds i'm gonna guess faster attack/casting

"
Chris wrote:
"
vapor wrote:
whats rate limiting?


People using tools to do certain actions too fast get disconnected now. It shouldn't affect legitimate players.

can't you guys detect good enough yet to ban rather than just disconnect them?


They're not necessarily cheating - they're just doing too many requests and we can't sustain that for long (as it uses a lot of resources). As I said, we don't expect that legitimate players will be affected, but people who are kicked aren't necessarily doing anything bannable.

An example is if you get a big lag spike and certain actions arrive all at once. They might be the type of actions that now cause a disconnection.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
Good work guys.. (gals?).. Keep it up..

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