Harbinger Content Integration
RIP Ancient orb ... you will be missed .
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" Indeed, but only in new league. Every standard player and 2nd-3rd league character have some 4L for the purpose of leveling (usually uniques). But for the 1st char in a new league, orb of binding was a fantastic QoL for leveling as you never have enough fusing to 4L new items every 10 or 20 levels (again, i speak as an SSF player), and you HAVE to save those fusing for a chance to get a 5-6L later. @GGG : Orb of binding was not a success because except at the start of the league, you rarely need them. That does mean no one cares about, i'm sure everyone would be glad to have it in the new 3.1.0 league. Orb of binding is not essential, like could be annulment for SSF endgame, but remains a GOOD QoL currency. SSF for ever :) Last edited by LoloTwingo#3920 on Nov 2, 2017, 9:10:51 AM
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" From the best I can tell, the driving concept behind a LOT of content-access decisions is a simple fear that players will "hit level 100 too quickly." They saw that, for the most dedicated team of no-lifers, Leaguestones allowed for the first people to hit that cap in less than 24 hours... And even on Harbinger, it got to less than 120. This was also the overriding reason for shelving (PROMISED) improvements to PoE's headache-inducing trading system, like cross-instance trading; (e.g, not having to leave labyrinth to trade) they consider the time spent "struggling" to find better gear when an upgrade is due to be every bit as valid as time spent challenging actual content. i.e, regardless of whether it's actual content or arbitrary filler, they seek for every minute and hour that holds a player back. It seems that GGG is kinda stuck in their own form of nostalgia, where they were shocked when the first player ever hit 100 after months of effort, and in spite of their claimed attempts to mimic Diablo 2 (Where par for hitting 99 is also under 24 hours) want to cling to that ancient version of PoE. Looking through that lens, this is where we see their observation:
" You DO realize said "disappointment" is their modus operandi, right? There's been numerous times that they've made it known they're terrified of players hitting level 100 with anything short of Sisyphean effort. That was the whole reasoning behind every single one of the EXP nerfs they've handed out, as well as removal of mechanics that ease leveling. Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
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Harbinger was rubbish.
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I cant believe some of you guys never bought bindings in bulk. They were so much cheaper than the alchs and made the alch+scouring map rolls so much easier. I loved them.
I loved the horizons too. Sadly there will be no more incentive to fill up your atlas. You finally find the solution to 1 map farming then remove it because it is "too easy". How pathetic. |
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Please think twice before you delete the horizon orbs. I just filled out my atlas only because I had them that makes the atlas more interactive without raping my anus trading all that shit. This is trully the only thing needed from this league may be with annuls. Not everyone uses horizons to run the only map in atlas. You will make the content a lot smaller for players by deleting horizon orbs. Please don't do that!
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" This. I really liked the chance to earn some extra currency with Habingers. And I still havent completed the Atlas yet... not everyone plays day and night. The most I disagree with removing the unique items, my build uses one of them and I would like to continue in the next league. I hope GGG changes their minds. |
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" Maybe we've been too quiet about them, but I absolutely loved Orbs of Binding. I was trying to get three new players into the game, and having Orbs of Binding available made a lot of processes both easier to explain, to demonstrate, and to carry out. We didn't need to pool Alts-into-Jewelers-into-Fusings. We just had to pool binding shards when someone needed a 4Link. It not only streamlined some of the most frustrating parts of trying to level up in a new league, for myself. But it also greatly improved the experience of my friends who were new to the game Please, for the love of the new players, consider keeping Orbs of Binding obtainable. I can only imagine the huge help they are for dedicated SSF players as well. Why am I wearing a heavy belt if I haven't got any pants?
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This is my first league, and honestly, my first time playing PoE and giving it a honest shot and I take this as truely sad news. Nothing is basically staying. I had so much fun with crafting stuff with the new currency items, not to mention beachhead maps. I don't remember it being dropped for me a single time, I'm talking about t5, t10 & T15. The only way i could acquire it was via crafting maps with harbinger orb. One of the most played maps and most profitable experience you could play. I really hope GGG reconsiders about removing everything from this league. I mean, it was the most played league so far.. would be a bad idea removing everything from it
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