Trade Manifesto
I think it is a bit sad that we still have to go outside the game to make a trade…
If the trade can't be too easy or too fast, just add na auction house with open auction (bid) with 12h only for exemple, this way people can't really trade fast, scam or whatever… and add buyout option for currency, maps, etc (non equipable items) IGN(Standard): Bheyn
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As I've mentioned before repeatedly, the ideal solution (and one that GGG have admitted they couldn't fault) would be letting players set up an NPC in their hideout to sell their items at a listed price.
It would require only minimal work to implement, especially since (as few players know) you actually CAN enter any "open" hideout you wish by simply typing "/hideout PlayerNameGoesHere" Just tossing that in would make it an "opt-in" system, since players would have to let anyone enter their hideout for it to work, so you wouldn't HAVE to sell that way unless you wanted to. Or if a player only wanted to sell while they were online, it'd work with the improved social controls: you could invite them to your hideout no matter what zone you were in. One of the game's core problems that NO solution that involves requiring face-to-face interaction will fix is that of "fake" prices. The current system is rife with plenty of folk listing a fake low price so they can try to scoop them up off of unwary sellers. What's amusing is that GGG's white knights have cited "but it'll allow bots" (without any logic to back their claim whatsoever) and GGG has banned players for using UI overlays, but there are players using tools/add-ons to fake online/offline status. It's not a mistake when the same player shows on poe.trade as "online" for hours on end, when it's easy to tell that they're offline in-game. In fact, I recently discovered one such player; I tried whispering them, and got no response. I asked if they were there, and got "player is offline." Their item still remained there, as the cheapest of all options, with them supposedly "online" for at least 2 more hours before I stopped periodically checking. Apparently GGG considers this sort of behavior A-OK, which means they REALLY need to take a long hard look at themselves. " This is a core part of it that none of the status quo's white knights can EVER reasonably justify. Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
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" Player shops are the answer. They need to happen. There are two types of POE players:
1) Those who want to walk uphill both ways barefoot on broken glass wearing a blindfold 2) F*cking noobs I identify as transnational Chinese. May I have access to their QOL features, please? |
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" Are you serious with this post right now? First of all, it's not what you believe, that is useful for the games development, it is what people want and need. If the drops were lowered and the auction house was implemented, the players would have the ability to enjoy the game itself more, apart from just farming and sitting hours upon hours trying to trade... You must be missing the point of the auction house... First you said that it will give more instant gratification and people will value their gear less, they will upgrade their gear less? What?? You said yourselves that you would need to lower the drop rates... DO IT, that way people will value their gear more, less time will be wasted on trading and if they will want to trade, they will have an auction house to do it easily, without downloading 300 macros and sitting for hundreds of hours in your trading site... In other words, your game will finally be an RPG game, not a trading simulator, and I'm not gonna start talking about the struggles that beginners face with your current trading system... Get over yourself and think about the community, we need the Auction house, make it happen. |
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" NO What you want is not what the game needs. If the devs were always doing what the player wanted ( at least some players, and the most vocal part of the community is the one complaining and the people that want everything on a silver plate ), the game would be dead, burried very very deep by now. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" But if you need to lookup how to trade in a game where 'Trade is Important'... something's definitely VERY wrong with the way you implemented trading! And I think the most vocal group about trade isn't the usual group of top players, as they're always online, always trade and are the exact reason why GGG don't want to implement 'easy trade'. People complaining are casual players that don't want to interrupt the precious time they can play for trading. " And this is exactly with the heavy traders are doing in the current non-easy trade market. So instead of making trade available to everybody, they make it for only those that are online a lot and don't mind getting interrupted in their playing. No more money from me to GGG until they improve trade!
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There is something i really don't understand at all.
If i understand it correctly, the Auction House is available on China's servers, so how is it going on theses servers? did anything they predict actually happend? why don't we learn from it? As a casual player, the actual trade system makes me mad, being connected to sell stuff is just a pain and the people price fixing are just the worst. Plus a LOT of players don't know about the trade websites (i didn't know about it until maps and getting destroyed with the looted stuff). I don't say that to make it change, i'll give up this game way before they will think about adding Auction House. Just giving an honest feedback. Have fun. Last edited by SaikoTick#4767 on Jul 10, 2018, 4:22:29 PM
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" the chinese version of the game is only available for cinese citizens. the world realm xbox has tech to sell stuff offline but has no real search function. the world realm's pc version of trade makes players being online so that items are only partially available (half the population sleeps at a time) and trade manually to prevent players putting every rubbish item in their shop cause it would interrupt their gameplay too much. it's basically a soft-restriction to have less items available, they could also hard restrict it by asking for 2c for an item to trade it (in an automated system). the soft trade restrictions are neccessary cause the pc version has no registered accounts, basically everthing can be traded which would result in players playing the game alot totally dominating the economy. this is already the case to a lesser extent but would be worse with an auction house. on top of that, the manual trade is already automated (botted) by some assholes. that would be the normal way to trade if there was an auction house cause you would have to closely watch your competitor's prices to sell anything at all. --- introducing an auction house would have so many changes to the game's tech attached, it would change the game substantially. ggg doesn't want that. offline
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Oh man, what a great thread!!
Incursion is my first league, got here at the end of the second week or so. Big WoW head prior, became reasonable wealthy from AH in that. Lol, mind you my wealth started from that one drop that was worth a lot which funded my next lvls of wealth, but, did you know that people still price fix in WoW AH, woah! Been a crazy experience in PoE, little fish in a multifaceted dimensinal periscope of seemlessly never ending content and learning... yeah, mind rainbow explosions. I didn't know I could change socket colours till lvl 80 or so... lol, I would look for the exact gem colours and it had to be linked, yep even for a 3 socket weapon. R/G/B + B/B/B I picked up every rare, identified, vendered, saved up my alts, traded them to chaos, bought two stilleto and thought it was great! Oh how little did I know, but I knew that this game was deep, from the moment I saw that spider web skill tree. A game like this has a steep learning curve, I did research a fair chunk before starting tho; builds, currency and other misc stuff. only found out the other day that the poe trade i know is the new version, so thats what I know. Really kool to see how trade has evolved, its very unique and adds more layers of complexity to this already complex game, yeah so I vendered a few poets pens whilest lvling, lol gut wrenchingly painful now that I know that I coulda expanded my wealth even further maybe, but hey, ya learn. Im not experienced enuf to suggest future changes to the trade system, but look forward to seeing its evolution. Joining a large guild around lvl 88 has been a big eye opener with the more experienced players. Im no where near fully geared yet, but looking forward to trade my way there or find that sweet sweet loot/enchant Last edited by MerkofDeath#7224 on Jul 15, 2018, 11:27:12 PM
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"The acquisition of items is why people play Action RPGs. "
Not for me. Items are a means to an end; why I play ARPGs is for the mental immersion in a fantasy experience. |
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