Monster Density in Maps
I wanted to post this before Thursday's 3.1.0 expansion announcement, as it's not specifically mentioned in our marketing materials but is an important change.
Many players expressed concern with monster density in 3.0.0. We have addressed this in 3.1.0 in two ways: Firstly, rather than trying to normalise the amount of total experience that each map is worth, we are now trying to normalise the total experience per hour of running that map. In order to do this, we have improved our designer tools significantly so that they have more control over the player experience in maps of different sizes. We have rebalanced every map in Path of Exile and performed extensive experience-per-hour testing. We have worked on reducing how often unlucky outcomes with low density can occur. There shouldn't be any maps that feel underpopulated anymore. Secondly, we have rebalanced the map mods so that every rollable mod now grants a pack size bonus. A random rare map in 3.1.0 has more monster density than one from 3.0.0. This also improves the rewards for running corrupted maps. Together, these changes should address the community's monster density concerns. As always, thank you for your feedback. We look forward to talking in more detail about this expansion on Thursday (Pacific Time). Last bumped on Dec 6, 2017, 12:00:11 PM
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:thinking:
I am a drama queen, like my father before me.
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My primary concern has always been counter balancing bad layouts vs good layouts so that if you were to end up running a crematorium instead you wouldnt feel as punished as you would if you didnt instead just sell 10 x cremas for 30 chaos then spend 30 chaos on 5 shaped strands.
In my opinion all layouts should provide equal experience per hour, let the player pick and choose what they enjoy running most and do so. No one cares about standard. It's literally a recycle bin, just press empty. Last edited by Sfp4#6560 on Nov 13, 2017, 7:12:07 PM
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OP CHANGE
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Nice
:3
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Cool Stuff
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FeelsWeirdMan
~ twitch.tv/animeprincess ~ everything was beautiful and nothing hurt ~
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These are some nice changes!
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where is the reduced exp gained that comes with this?
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Hell Yeah!
A day w/o dealing with stupid ppl is like....Never mind. Ill tell u if it ever happens
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