Development Manifesto: Ascendancy Changes

Traps mechanic should be change!
Pleaaaaaaase !
Wow raider changes are incredible awesome. Holy shit the damage now on bosses.
So, How was raider different in any way? What am i missing
The only changes in Raider is lowering the speed of movement?! This is a joke!
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jexorz86 wrote:
So, How was raider different in any way? What am i missing


less speed while phasing, but you can trigger onslaught while hitting bosses and stuff
"
DLuGii wrote:
The only changes in Raider is lowering the speed of movement?! This is a joke!


Hold your tongue would you prefer it be nerfed completely?
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
"
jexorz86 wrote:
So, How was raider different in any way? What am i missing
the onslaught part is actually competitive with other branches. before it wasn't.

again, good change (if we ignore the overall power creep) as it gives more choices.
I just noticed that "first to strike" from champion will remove all ailments and burning instead of only elemental ailments.
I'm still not convinced but it's definitly a big change.

And adrenaline last 20secs. That's a lot.
"
I_NO wrote:
"
DLuGii wrote:
The only changes in Raider is lowering the speed of movement?! This is a joke!


Hold your tongue would you prefer it be nerfed completely?


No! :-D You're right :-)
The buff is that you can now trigger onslaught just by hitting rare and uniques. That is a great buff for some builds.

On the other side there is a significant lost of movement speed (I think 20 in total).

I would say now is better for bosses and sightly worst mapping.

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