Hello guys, the my idea of this build was to get a good amount of life on hit but with an high life regen, and here it is :)
Immune to freeze and chill (thanks to my favorite helmet in game); immune to stun, immune to ignite.. 6.3k HP.. 80% all res (thanks new chest) and 10% of phys taken as fire.. this build is a lot tank and has an high life sustain thanks to high regen and high life on hit.
-Every ball of molten strike gain 64 life on hit, with dying sun up i shot 12 ball per attack (64x12=768), with
multistrike i attack 3 times with 1 click (768x3=2304), also i'm using
ancestral call so attack also 2 nerby enemies (2304x3=6912). An this numbers are if every ball hit only 1 enemy.. in a large pack of mobs the life gained with only 1 click is
"
over ninethousaaaaaaaaaaaaaaaaaaaands" xD.
The damage is full
converted in fire, i use also a good
watcher's eye with vitality life gain on hit and vitality +#life regen, but for my idea of build the most important part of watcher's eye is the life on hit with vitality.
You can use, if u can get it, a claw iwth life gain on hit implicit.. could be the best choice but high dps claws are a lot more expansive than axes.
-Btw best
enchants choices: helmet -> +3 MS proj ; gloves -> reflection ; boots -> 2% regen when hit
(i dont' have these enchants on gloves and boots since uber lab is boring..)
Ok, nothing more to write, maybe.. If you have any question or opinion feel free to write here in thread.
Enjoy ^_^
-Bandits: Oak
-Pantheon: Solaris, Tukohama
- Ascendency: Ramako, Hinekora
note well: in video i don't use aspcet or spider and dying sun.. but in final setup of build i use them.. i will share here final gear and setup, but in video is the old setup with arctic armour.
Enjoy :)
My builds