[3.5 Viable but Discontinued] UNDENIABLE-JUGG | FARM ALL CONTENT - incl. Uber-Elder

If the only change is the -2 proj I think the build overall should still be very good. But we don't know if our weapon / wildfire gems will survive. Hell even the skill base proj itself.
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AkumaNoTsubasa wrote:
How well will this perform if the helm enchantment gets cut down to only 1 instead of 3 projectiles, which will be announced on wednesday?


Build will still be op. 2 less projectiles isn't that big of a nerf. Unless there are other molten strike nerfs, this build is basically unchanged and can roll over all content.
what is statstick now everyone is talking about? Will it effect this build? I just come back to poe after sometimes, was planing to make a build to run labs to make some quick money for league starter, now this build is ruined...
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Imurgod wrote:
what is statstick now everyone is talking about? Will it effect this build? I just come back to poe after sometimes, was planing to make a build to run labs to make some quick money for league starter, now this build is ruined...


We use a shield, not dual wield.
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well, consdering changes in 3.5 i think build will have significantly less damage. -proj on helmet and -1 wildfire jewel, and we still don't know what will happen wit weapon - the can change OP keystone passives on it and it will turn into pumpkin
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Molten Strike
Now deals 120% of base damage at gem level 1, and 161% of base damage (up from 147%) at gem level 20.
Projectiles deal 40% less damage at gem level 1, and 30% less damage (from 40%) at gem level 20.

Grelwood Shank now has 185-215% (up from 170-190%) increased Physical Damage. Existing versions can be updated to these new values with a Divine Orb.

Molten Strike Labyrinth Helmet enchantments now grant 1 additional projectile from the Merciless Labyrinth (down from 2) and 2 additional projectiles from the Eternal Labyrinth (down from 3).

Wildfire is now limited to 1. This affects all versions of the item.
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Molten Strike
Now deals 120% of base damage at gem level 1, and 161% of base damage (up from 147%) at gem level 20.
Projectiles deal 40% less damage at gem level 1, and 30% less damage (from 40%) at gem level 20.

Grelwood Shank now has 185-215% (up from 170-190%) increased Physical Damage. Existing versions can be updated to these new values with a Divine Orb.

Molten Strike Labyrinth Helmet enchantments now grant 1 additional projectile from the Merciless Labyrinth (down from 2) and 2 additional projectiles from the Eternal Labyrinth (down from 3).

Wildfire is now limited to 1. This affects all versions of the item.


good or bad? is this build dead? how this patch effect the build???
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Molten Strike Recap:
Only 1 Threshold Jewel: -2 Projectiles, -15% fire damage (max roll), -25% AoE
Gem: 14% mehr Damage on Level 20
Grelwood Shank: 15% (min) -25% (max) more phys damage
Enchantment: -1 Projectile


So I guess we're effed up. We lose tons of projectiles and damage...
This is a friggn huge nerf while BV hasn't been touched at all except for the inpulsa nerf...
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Rough napkin math seems to show that each ball damage has now gone up by about 30% (assuming high/max rolls on Grelwood), but we lose 3 balls at endgame (12 to 9 IIRC?). Based on that I think sword/board will do roughly the same damage, while dual-wielding Grelwoods now actually does more damage. However one side effect of these changes are that your LGoH will also go down by about 25% (so maybe now you can't tank Shaper beam).
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slowreactor wrote:
Rough napkin math seems to show that each ball damage has now gone up by about 30% (assuming high/max rolls on Grelwood), but we lose 3 balls at endgame (12 to 9 IIRC?). Based on that I think sword/board will do roughly the same damage, while dual-wielding Grelwoods now actually does more damage. However one side effect of these changes are that your LGoH will also go down by about 25% (so maybe now you can't tank Shaper beam).


We can use resist flasks together with loreweave now for the shaper fight tho. Loreweave is honestly insane now.

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