[3.5 Viable but Discontinued] UNDENIABLE-JUGG | FARM ALL CONTENT - incl. Uber-Elder

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Ethario wrote:
Still going to roll this for my boss killer. The numbers still seem fine, def going to play around with double grelwood if deeps are lacking.

What do you think about picking up some life leech nodes with a tradeoff for less health ? I'm planning to lvl it to 96 atleast. The news flasks are such a buff for ele damage taken with loreweave now.


I don't think Life leeeh will help that much, I think shooting for 40 LGoH will be the standard, and with the Extra Jewel slot, that's where your Mana on hit can come from and you should be fine.

Also always shoot for 100 ;)
Last edited by Path_Of_Bear#5568 on Dec 5, 2018, 2:55:10 PM
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Perce79 wrote:
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Latscho wrote:
How would you approach a dual wield, leap slam version of this build?


Just move the points around Defiance to Dervish instead. Alternative: remove the points around defiance and connect with fury bolts instead. So you can switch from DW to shield whenever and not worry about wasted passives.

Replace tempest shield on the sword with a red socket and put molten shell there. Or if youd like reckoning or vengeance.

Gear doesnt really need changing otherwise.


Thank you mate, i appreciate
For 3.5 I will be swapping back to Dual claw version. Will be using a 6L helm and with Kaom. It's a shame we got nerfed.




I'll prob stick with a GC miner for the new league. Always been curious to see how does it work end game
Last edited by alecs87#3024 on Dec 5, 2018, 4:37:21 PM
So what would be a good day 1 Uber Lab farmer now that MS and Sunder are being nerfed? They have always been my go-to league starter builds.
For Clearspeed Issues I've used something like this on my last Meatball-Chars as a swap for rushing:


Normally thats way enough DPS to kill trash.
Is this build viable for betrayal league with the molten strike changes?
Im looking at the patch notes and wondering if this is still viable for me as a league starter. Since I never got helm enchant (was to lazy).
Sure -1 wildfire but replace it with dps/life jewel.
Right?
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Muwit wrote:
Im looking at the patch notes and wondering if this is still viable for me as a league starter. Since I never got helm enchant (was to lazy).
Sure -1 wildfire but replace it with dps/life jewel.
Right?

its still viable to play. But compare to other options? Meh.
What is the other options? I see that bv receive a nerf too and arc a little...
So after this patch: boost in damage, less balls.

I was planning to try this as a league starter, and I think I'm still gonna try even with this little nerf. Never played Jugg before, and MS a long time ago on a raider along with frost blades.

My plan is :
- Compensate loss of wildfire by a good jewel (mana on hit) and Dying Sun (now benefit from 20% reduced fire damage taken, even with Loreweave), at least for clearing.
- Use War banner, good synergy with Jugg because of 60% increased accuracy, and possibility of adrenaline ! However, if I'm not wrong, the 11% increased physical damage taken for enemies will be useless since we all convert to fire. Anger + Spider/Ash + Banner is a total of 85% reserved mana. If not comfortable maybe I'll use an enlightten.
- Switch cwdt molten shell to self-cast vaal molten sheel (instant now) for increased defence when needed.

Overall, still same number of balls with flasks up, more damage per balls, on-demand attack boost (war banner) and defence boost (vaal molten shell) for bosses. It may not be a nerf in the end, even if I agree using Dying Sun is less reliable than a Wildfire Jewel.

What do you think about it ?

I also thought about using two grelwood to compensate for wildfire, but I think Dying Sun with shield is better for defences.
Last edited by Zankai#4668 on Dec 6, 2018, 5:55:32 AM

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