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Last edited by bjornharx#6998 on Aug 2, 2018, 6:02:07 AM
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Posted bybjornharx#6998on May 30, 2018, 2:29:21 AM
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phxxbullet wrote:
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Jackalope_Gaming wrote:
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GGG wrote:
Vaal Immortal Call
Now requires 100 souls per use (up from 48).
Now prevents you from gaining Vaal souls for 8 seconds after use.
Can no longer be obtained via corruption, Vaal side area, or divination card.
Vaal Lightning Warp
Now requires 20 souls per use (up from 16).
Now prevents you from gaining Vaal souls for 2 seconds after use.
Can no longer be obtained via corruption, Vaal side area, or divination card.
Uh, why are they no longer obtainable? Could we get some clarification on that?
I suppose corrupting strongboxes would still work though, or does that count as corruption too?
Because you get them at the vendor? Just my thoughts.
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BanditBan wrote:
vaal immortal call: can no longer be obtained by any means
???????????
Where's the problem?
You buy an Immortal Call gem at the vendor, you get the vaal version included within the normal gem.
means it is most likely legacy now
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Posted byAbysmalblade#6564on May 30, 2018, 2:30:30 AM
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BREACHESSSSSSS
It works as intended.
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Posted bypippobaudo1#5696on May 30, 2018, 2:30:39 AM
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phxxbullet wrote:
Where's the problem?
You buy an Immortal Call gem at the vendor, you get the vaal version included within the normal gem.
Wrong, it's the other way: the Vaal gem grants both versions of the skill, the normal one doesn't.
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vaal immortal call: can no longer be obtained by any means
???????????
Lab chests. And special chests in the Temple of Atzololthing.
Last edited by Kelvynn#6607 on May 30, 2018, 2:32:10 AM
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Posted byKelvynn#6607on May 30, 2018, 2:31:50 AM
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Salandrea wrote:
If Infernal Blow now requires level 12, at what point in act 1 do you get the skill gem? I want to make a raider Infernal Blow but ranger can't buy it, would like to know how far I have to level a duelist now to get the gem instead of just getting it on the first quest.
Merveil, like every other level 12 gem
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Posted byHemmingfish#1386on May 30, 2018, 2:35:49 AM
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hate to be so negative but:
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Pit of the Chimera is now more linear. Has slightly fewer monsters on average now to compensate.
Crystal Ore is also now more linear and has had its monster spawns slightly reduced to compensate.
WTF? Even less moster on maps than now? Are you kidding me?
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he Elementalist's Beacon of Ruin now proliferates elemental ailments in a radius of 18 (up from 12). It no longer grants 20% increased effect of non-damaging ailments, and instead grants 20% more damage with ignite
Looks like a nerf to me :/
"War's over, soldier. You just don't know it yet. Everybody lost." Last edited by Nishrek#6401 on May 30, 2018, 2:36:58 AM
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Posted byNishrek#6401on May 30, 2018, 2:36:13 AM
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"Shaper memory fragments XI through to XV no longer require you to defeat the Elder or its guardians in specific map tiers. Instead, defeating each guardian and the elder within ANY red-tier map will get you one of these fragments"
Thank you!! Thank you!! Thank you!!
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Posted byThoryX#1076on May 30, 2018, 2:40:16 AM
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Last edited by bjornharx#6998 on Aug 2, 2018, 6:02:03 AM
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Posted bybjornharx#6998on May 30, 2018, 2:40:24 AM
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lol'd at ice trap getting nurfed.
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Posted byIoite#0662on May 30, 2018, 2:51:43 AM
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Wow guys, nice to see so much 3D art!
Only one question, Cane of the Unravelling will have 3D?
I don't see anything in notes.
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Posted byDeredeo#2945on May 30, 2018, 2:57:16 AM
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