Path of Exile: Incursion (Content Update 3.3.0) Patch Notes

amazing!
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apotropaiko wrote:
Can someone tell me please if the bestiary will roll over to standard?



Bestiary is not added to the core game no, if that's what you're asking.
do we get a pre load patch again?
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Level 7: Abyss (costs 5 Chaos Orbs): Area contains an additional Abyss.
Level 8: Breach (costs 6 Chaos Orbs): Area contains 2 additional Breaches.


Panic button activated
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Fixed a bug where Izaro could introduce Argus after the player had already snuck in and killed Izaro's most loyal friend.


This was uncalled for, now I feel bad. :(
I saw nothing bad to me in the patch notes, fine.
Nothing amazing either as i don't care about traps and ailments. But good for those who do.


Too bad the skill related unique jewels are still not ALL available as quest rewards (for example might and influence)

The only thing that bothers me :
Advanced mod description affix order and local tier still not fixed ?? And still annoyingly displaying on two lines instead of one (remove the mod name no one cares about if the tier is fixed)
SSF for ever :)
Last edited by LoloTwingo#3920 on May 30, 2018, 6:56:37 AM
Damage, damage i see only damage - trap improvement, I think the direction you rework things it's wrong, the enduring charges it's still the best charges and the best way to build your character.Mostly good players will play hardcore and surviving is most important thing.So whats the point of all this damage from power charges if your character die, maybe frenzy charges is little bit batter than power but still far way from enduring charges and all this damage reduction.Balance the damage taken with all frenzy and power charges or add some damage reduction to classes not able to take enduring charges so they are usable with all builds.This is my opinion i will play again around enduring charges which means the Witch and Shadow are not good picks.This is my feeling about the game right now i hope i can help for better improvement.
Juicy!
Quit after Legion, rejoined PoE to see what the game's like now in 3.12.
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Slycere wrote:

Running labyrinth for workable helm enchantments is a hefty grind as it is because of the already huge number of available enchantments one could randomly get. Does this mean that the chances of landing a usable enchantment just got worse?


Seeing how they just buffed a crapton of skills, arguably chances of landing a usable enchantment just got BETTER.

Chances of getting a specific enchantment, or a jackpot one, did go down.
oh my goodness

ps

Minor New Content and Features

Added 39 new Labyrinth Enchantments for existing skills, and 43 for new skills. Enchantments for existing skills which have undergone significant reworking may not appear any more due to mechanical changes making them nonfunctional, such as enchantments which modify the cooldown of trap skills. Existing versions of these enchantments will now grant increased damage with that skill at the same value.
Added 6 dangerous new Nemesis mods.

??^^
Last edited by Farfan#7597 on May 30, 2018, 7:10:26 AM

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